Chris Crawford on Interactive Storytelling

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Entertainment, Games
Cover of the book Chris Crawford on Interactive Storytelling by Chris Crawford, Pearson Education
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Chris Crawford ISBN: 9780133119633
Publisher: Pearson Education Publication: December 12, 2012
Imprint: New Riders Language: English
Author: Chris Crawford
ISBN: 9780133119633
Publisher: Pearson Education
Publication: December 12, 2012
Imprint: New Riders
Language: English

As a game designer or new media storyteller, you know that the story is critical to the success of your project. Telling that story interactively is an even greater challenge, one that involves approaching the story from many angles. Here to help you navigate and open your mind to more creative ways of producing your stories is the authority on interactive design and a longtime game development guru, Chris Crawford. To help you in your quest for the truly interactive story, Crawford provides a solid sampling of what works and doesn't work, and how to apply the lessons to your own storytelling projects. After laying out the fundamental ideas behind interactive storytelling and explaining some of the misconceptions that have crippled past efforts, the book delves into all the major systems that go into interactive storytelling: personality models, actors, props, stages, fate, verbs, history books, and more. Crawford also covers the Storytron technology he has been working on for several years, an engine that runs interactive electonic storyworlds, giving readers a first-hand look into practical storytelling methods.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

As a game designer or new media storyteller, you know that the story is critical to the success of your project. Telling that story interactively is an even greater challenge, one that involves approaching the story from many angles. Here to help you navigate and open your mind to more creative ways of producing your stories is the authority on interactive design and a longtime game development guru, Chris Crawford. To help you in your quest for the truly interactive story, Crawford provides a solid sampling of what works and doesn't work, and how to apply the lessons to your own storytelling projects. After laying out the fundamental ideas behind interactive storytelling and explaining some of the misconceptions that have crippled past efforts, the book delves into all the major systems that go into interactive storytelling: personality models, actors, props, stages, fate, verbs, history books, and more. Crawford also covers the Storytron technology he has been working on for several years, an engine that runs interactive electonic storyworlds, giving readers a first-hand look into practical storytelling methods.

More books from Pearson Education

Cover of the book Implementing Responsive Design by Chris Crawford
Cover of the book Microsoft Office Excel 2007 Step by Step by Chris Crawford
Cover of the book Programming the Microsoft Bot Framework by Chris Crawford
Cover of the book Analyzing Data with Power BI and Power Pivot for Excel by Chris Crawford
Cover of the book Animated Storytelling by Chris Crawford
Cover of the book FT Guide to Foreign Exchange Trading by Chris Crawford
Cover of the book Easystart: Maisie and the Dolphin by Chris Crawford
Cover of the book Software Security Engineering by Chris Crawford
Cover of the book PowerPivot for the Data Analyst by Chris Crawford
Cover of the book Web Geek's Guide to the Android-Enabled Phone by Chris Crawford
Cover of the book Microsoft Exchange Server 2013 Unleashed by Chris Crawford
Cover of the book Market Volume by Chris Crawford
Cover of the book CMMI for Services by Chris Crawford
Cover of the book Weirdos in the Workplace: The New Normal--Thriving in the Age of the Individual by Chris Crawford
Cover of the book Seeds of Destruction by Chris Crawford
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy