Computer Games

Text, Narrative and Play

Nonfiction, Social & Cultural Studies, Social Science
Cover of the book Computer Games by Diane Carr, David Buckingham, Andrew Burn, Gareth Schott, Wiley
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Diane Carr, David Buckingham, Andrew Burn, Gareth Schott ISBN: 9780745687506
Publisher: Wiley Publication: March 10, 2014
Imprint: Polity Language: English
Author: Diane Carr, David Buckingham, Andrew Burn, Gareth Schott
ISBN: 9780745687506
Publisher: Wiley
Publication: March 10, 2014
Imprint: Polity
Language: English

Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly broadening. The visual style of games has become increasingly sophisticated, and the complexities of game-play are ever more challenging. Meanwhile, the iconography and generic forms of games are increasingly influencing a whole range of other media, from films and television to books and toys.

This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative selection of role-playing and action-adventure games. It combines methods of textual analysis and audience research, showing how the combination of such methods can give a more complete picture of these playable texts and the fan cultures they generate. Clearly written and engaging, it will be a key text for students in the field and for all those with an interest in taking games seriously.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Computer games are one of the most exciting and rapidly evolving media of our time. Revenues from console and computer games have now overtaken those from Hollywood movies; and online gaming is one of the fastest-growing areas of the internet. Games are no longer just kids' stuff: the majority of players are now adults, and the market is constantly broadening. The visual style of games has become increasingly sophisticated, and the complexities of game-play are ever more challenging. Meanwhile, the iconography and generic forms of games are increasingly influencing a whole range of other media, from films and television to books and toys.

This book provides a systematic, comprehensive introduction to the analysis of computer and video games. It introduces key concepts and approaches drawn from literary, film and media theory in an accessible and concrete manner; and it tests their use and relevance by applying them to a small but representative selection of role-playing and action-adventure games. It combines methods of textual analysis and audience research, showing how the combination of such methods can give a more complete picture of these playable texts and the fan cultures they generate. Clearly written and engaging, it will be a key text for students in the field and for all those with an interest in taking games seriously.

More books from Wiley

Cover of the book The Elephant in the Room by Diane Carr, David Buckingham, Andrew Burn, Gareth Schott
Cover of the book Membrane Technology and Applications by Diane Carr, David Buckingham, Andrew Burn, Gareth Schott
Cover of the book Forces of Change by Diane Carr, David Buckingham, Andrew Burn, Gareth Schott
Cover of the book Advances in Chemical Physics by Diane Carr, David Buckingham, Andrew Burn, Gareth Schott
Cover of the book A Companion to Film Noir by Diane Carr, David Buckingham, Andrew Burn, Gareth Schott
Cover of the book Habermas and Religion by Diane Carr, David Buckingham, Andrew Burn, Gareth Schott
Cover of the book Developing Core Literacy Proficiencies, Grade 6 by Diane Carr, David Buckingham, Andrew Burn, Gareth Schott
Cover of the book Processing and Properties of Advanced Ceramics and Composites VI by Diane Carr, David Buckingham, Andrew Burn, Gareth Schott
Cover of the book Human Oral Mucosa by Diane Carr, David Buckingham, Andrew Burn, Gareth Schott
Cover of the book Objectivity in Journalism by Diane Carr, David Buckingham, Andrew Burn, Gareth Schott
Cover of the book Handbook of Mineral Elements in Food by Diane Carr, David Buckingham, Andrew Burn, Gareth Schott
Cover of the book The Wiley Handbook on the Cognitive Neuroscience of Learning by Diane Carr, David Buckingham, Andrew Burn, Gareth Schott
Cover of the book Wealth Management in the New Economy by Diane Carr, David Buckingham, Andrew Burn, Gareth Schott
Cover of the book Monitoring and Intervention for the Critically Ill Small Animal by Diane Carr, David Buckingham, Andrew Burn, Gareth Schott
Cover of the book The World that Changes the World by Diane Carr, David Buckingham, Andrew Burn, Gareth Schott
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy