Computer Games as Educational and Management Tools

Uses and Approaches

Nonfiction, Computers, Advanced Computing, Programming, Expert Systems, Entertainment, Games, General Computing
Cover of the book Computer Games as Educational and Management Tools by , IGI Global
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Author: ISBN: 9781466606654
Publisher: IGI Global Publication: May 31, 2011
Imprint: Information Science Reference Language: English
Author:
ISBN: 9781466606654
Publisher: IGI Global
Publication: May 31, 2011
Imprint: Information Science Reference
Language: English
Though once considered purely for their entertainment value, computer and online games have applications as learning tools in learning in a variety of different environments. Computer Games as Educational and Management Tools: Uses and Approaches considers the many uses of games and simulations, focusing specifically on their use in organizational and educational settings. Providing perspectives on gaming for distance learning, gaming for rehabilitation, business simulators, and motivational games, this publication explores new and emerging trends in this ever-evolving area of research.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Though once considered purely for their entertainment value, computer and online games have applications as learning tools in learning in a variety of different environments. Computer Games as Educational and Management Tools: Uses and Approaches considers the many uses of games and simulations, focusing specifically on their use in organizational and educational settings. Providing perspectives on gaming for distance learning, gaming for rehabilitation, business simulators, and motivational games, this publication explores new and emerging trends in this ever-evolving area of research.

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