Create Textures and Background Designs Patterns with Photoshop

Nonfiction, Computers, Application Software, Computer Graphics
Cover of the book Create Textures and Background Designs Patterns with Photoshop by Ravi Conor, ROC
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Ravi Conor ISBN: 9781386269892
Publisher: ROC Publication: October 22, 2017
Imprint: Language: English
Author: Ravi Conor
ISBN: 9781386269892
Publisher: ROC
Publication: October 22, 2017
Imprint:
Language: English

Why This Book
Welcome to the exciting world of Photoshop, the leader in digital imaging excellence. Photoshop is not just about retouching images or manipulating photos; it can be used for creating custom textures. While there are some powerful 3D paint tools such as Mari that provides fluid and flexible way to paint directly onto the 3D models, Photoshop is still used by a vast majority digital artists and designers across the globe. This book presents a foundation of techniques to help you build custom textures and designs.

What are the main features of the Book?
•    Learn to create over 25+ textures, backgrounds, and maps using Photoshop.
•    Step-by-step instructions.
•    Photoshop commands and filters explained.
•    Various aspects of non-destructive editing explained.
•    Additional tips, guidance, and advice is provided in from of Tips, Notes, and Warnings.
•    Learn to create various maps including the Normal map.
•    Important terms are italicized and color coded so that you never miss them.
•    Technical support.
•    Photoshop files available for download.
•    Free additional background texture are available for download for your personal use.

more info: http://www.risingpolygon.co/search/label/Free%20eBooks

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Why This Book
Welcome to the exciting world of Photoshop, the leader in digital imaging excellence. Photoshop is not just about retouching images or manipulating photos; it can be used for creating custom textures. While there are some powerful 3D paint tools such as Mari that provides fluid and flexible way to paint directly onto the 3D models, Photoshop is still used by a vast majority digital artists and designers across the globe. This book presents a foundation of techniques to help you build custom textures and designs.

What are the main features of the Book?
•    Learn to create over 25+ textures, backgrounds, and maps using Photoshop.
•    Step-by-step instructions.
•    Photoshop commands and filters explained.
•    Various aspects of non-destructive editing explained.
•    Additional tips, guidance, and advice is provided in from of Tips, Notes, and Warnings.
•    Learn to create various maps including the Normal map.
•    Important terms are italicized and color coded so that you never miss them.
•    Technical support.
•    Photoshop files available for download.
•    Free additional background texture are available for download for your personal use.

more info: http://www.risingpolygon.co/search/label/Free%20eBooks

More books from Computer Graphics

Cover of the book Catia V5 by Ravi Conor
Cover of the book Connected Media in the Future Internet Era by Ravi Conor
Cover of the book Data Visualization: Representing Information on Modern Web by Ravi Conor
Cover of the book Analog In, Digital Out by Ravi Conor
Cover of the book Machine Learning in Medical Imaging by Ravi Conor
Cover of the book Mastering Unity 5.x by Ravi Conor
Cover of the book The Indispensable Guide to Lightroom CC by Ravi Conor
Cover of the book Instant Sikuli Test Automation by Ravi Conor
Cover of the book Computer Vision – ACCV 2016 by Ravi Conor
Cover of the book Windows 10: A Beginner’s Guide by Ravi Conor
Cover of the book Photoshop: A Beginner's Guide by Ravi Conor
Cover of the book Notes on the Infinity Laplace Equation by Ravi Conor
Cover of the book Medical Image Computing and Computer Assisted Intervention – MICCAI 2018 by Ravi Conor
Cover of the book OpenGL Development Cookbook by Ravi Conor
Cover of the book DirectX 11.1 Game Programming by Ravi Conor
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy