Creating 3D Game Art for the iPhone with Unity

Featuring modo and Blender pipelines

Nonfiction, Art & Architecture, General Art
Cover of the book Creating 3D Game Art for the iPhone with Unity by Wes McDermott, CRC Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Wes McDermott ISBN: 9781136129414
Publisher: CRC Press Publication: October 12, 2012
Imprint: Routledge Language: English
Author: Wes McDermott
ISBN: 9781136129414
Publisher: CRC Press
Publication: October 12, 2012
Imprint: Routledge
Language: English

Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists. From concept to completion you'll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it specifically relates to iPhone and iPad game development.

Follow the creation of "Tater," a character from the author's personal game project "Dead Bang," as he's used to explain vital aspects of game development and content creation for the iOS platform. Creating 3D Game Art for the iPhone focuses on the key principles of game design and development by covering in-depth, the iDevice hardware in conjunction with Unity iOS and how it relates to creating optimized game assets for the iDevices.

Featuring Luxology's artist-friendly modo, and Blender, the free open-source 3D app, along side Unity iOS, optimize your game assets for the latest iDevices including iPhone 3GS, iPhone 4, iPad and the iPod Touch. Learn to model characters and environment assets, texture, animate skinned characters and apply advanced lightmapping techniques using Beast in Unity iOS.   In a clear, motivating, and entertaining style, Wes McDermott offers captivating 3D imagery, real-world observation, and valuable tips and tricks all in one place - this book is an invaluable resource for any digital artist working to create games for the iPhone and iPad using Unity iOS

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists. From concept to completion you'll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it specifically relates to iPhone and iPad game development.

Follow the creation of "Tater," a character from the author's personal game project "Dead Bang," as he's used to explain vital aspects of game development and content creation for the iOS platform. Creating 3D Game Art for the iPhone focuses on the key principles of game design and development by covering in-depth, the iDevice hardware in conjunction with Unity iOS and how it relates to creating optimized game assets for the iDevices.

Featuring Luxology's artist-friendly modo, and Blender, the free open-source 3D app, along side Unity iOS, optimize your game assets for the latest iDevices including iPhone 3GS, iPhone 4, iPad and the iPod Touch. Learn to model characters and environment assets, texture, animate skinned characters and apply advanced lightmapping techniques using Beast in Unity iOS.   In a clear, motivating, and entertaining style, Wes McDermott offers captivating 3D imagery, real-world observation, and valuable tips and tricks all in one place - this book is an invaluable resource for any digital artist working to create games for the iPhone and iPad using Unity iOS

More books from CRC Press

Cover of the book The Industrial Electronics Handbook - Five Volume Set by Wes McDermott
Cover of the book Electric Machines by Wes McDermott
Cover of the book Mnemonics and Study Tips for Medical Students, Third Edition by Wes McDermott
Cover of the book The Art and Archaeology of Florida's Wetlands by Wes McDermott
Cover of the book Eat, Drink, Animate by Wes McDermott
Cover of the book Electrical Contacts by Wes McDermott
Cover of the book GPU PRO 360 Guide to GPGPU by Wes McDermott
Cover of the book Quality Assurance and Quality Control in the Analytical Chemical Laboratory by Wes McDermott
Cover of the book Encyclopedia of Genetics by Wes McDermott
Cover of the book Capture-Recapture Methods for the Social and Medical Sciences by Wes McDermott
Cover of the book Safety, Reliability, Human Factors, and Human Error in Nuclear Power Plants by Wes McDermott
Cover of the book Differential Geometry and Relativity Theory by Wes McDermott
Cover of the book Clark's Pocket Handbook for Radiographers by Wes McDermott
Cover of the book Animal Models in Medical Mycology by Wes McDermott
Cover of the book Network and Data Security for Non-Engineers by Wes McDermott
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy