Creating 3D Game Art for the iPhone with Unity

Featuring modo and Blender pipelines

Nonfiction, Art & Architecture, General Art
Cover of the book Creating 3D Game Art for the iPhone with Unity by Wes McDermott, CRC Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Wes McDermott ISBN: 9781136129414
Publisher: CRC Press Publication: October 12, 2012
Imprint: Routledge Language: English
Author: Wes McDermott
ISBN: 9781136129414
Publisher: CRC Press
Publication: October 12, 2012
Imprint: Routledge
Language: English

Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists. From concept to completion you'll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it specifically relates to iPhone and iPad game development.

Follow the creation of "Tater," a character from the author's personal game project "Dead Bang," as he's used to explain vital aspects of game development and content creation for the iOS platform. Creating 3D Game Art for the iPhone focuses on the key principles of game design and development by covering in-depth, the iDevice hardware in conjunction with Unity iOS and how it relates to creating optimized game assets for the iDevices.

Featuring Luxology's artist-friendly modo, and Blender, the free open-source 3D app, along side Unity iOS, optimize your game assets for the latest iDevices including iPhone 3GS, iPhone 4, iPad and the iPod Touch. Learn to model characters and environment assets, texture, animate skinned characters and apply advanced lightmapping techniques using Beast in Unity iOS.   In a clear, motivating, and entertaining style, Wes McDermott offers captivating 3D imagery, real-world observation, and valuable tips and tricks all in one place - this book is an invaluable resource for any digital artist working to create games for the iPhone and iPad using Unity iOS

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Revolutionize your iPhone and iPad game development with Unity iOS, a fully integrated professional application and powerful game engine, which is quickly becoming the best solution for creating visually stunning games for Apple's iDevices easier, and more fun for artists. From concept to completion you'll learn to create and animate using modo and Blender as well as creating a full level utilizing the powerful toolset in Unity iOS as it specifically relates to iPhone and iPad game development.

Follow the creation of "Tater," a character from the author's personal game project "Dead Bang," as he's used to explain vital aspects of game development and content creation for the iOS platform. Creating 3D Game Art for the iPhone focuses on the key principles of game design and development by covering in-depth, the iDevice hardware in conjunction with Unity iOS and how it relates to creating optimized game assets for the iDevices.

Featuring Luxology's artist-friendly modo, and Blender, the free open-source 3D app, along side Unity iOS, optimize your game assets for the latest iDevices including iPhone 3GS, iPhone 4, iPad and the iPod Touch. Learn to model characters and environment assets, texture, animate skinned characters and apply advanced lightmapping techniques using Beast in Unity iOS.   In a clear, motivating, and entertaining style, Wes McDermott offers captivating 3D imagery, real-world observation, and valuable tips and tricks all in one place - this book is an invaluable resource for any digital artist working to create games for the iPhone and iPad using Unity iOS

More books from CRC Press

Cover of the book Computer Control in the Process Industries by Wes McDermott
Cover of the book Appropriate Technology in Vector Control by Wes McDermott
Cover of the book A Concise Introduction to Numerical Analysis by Wes McDermott
Cover of the book Osteoporosis by Wes McDermott
Cover of the book The Virtual Mind by Wes McDermott
Cover of the book The Inner Apprentice by Wes McDermott
Cover of the book Microwave-Mediated Biofuel Production by Wes McDermott
Cover of the book Power Engineering and Information Technologies in Technical Objects Control by Wes McDermott
Cover of the book Bayesian Psychometric Modeling by Wes McDermott
Cover of the book Progress in Nonhistone Protein Research by Wes McDermott
Cover of the book On The Track Of Unknown Animals by Wes McDermott
Cover of the book Carbon Capture, Storage and Utilization by Wes McDermott
Cover of the book Learning from Accidents by Wes McDermott
Cover of the book Global Perspectives on the Ecology of Human-Machine Systems by Wes McDermott
Cover of the book The Theory and Applications of Iteration Methods by Wes McDermott
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy