Crowdgaming: The Role of Crowdsourcing in the Video Games Industry

Nonfiction, Computers, Internet, Electronic Commerce, Business & Finance, Entrepreneurship & Small Business, Entrepreneurship, Marketing & Sales
Cover of the book Crowdgaming: The Role of Crowdsourcing in the Video Games Industry by Francesco Ursino, Francesco Ursino
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Francesco Ursino ISBN: 9788892560789
Publisher: Francesco Ursino Publication: March 1, 2016
Imprint: Language: English
Author: Francesco Ursino
ISBN: 9788892560789
Publisher: Francesco Ursino
Publication: March 1, 2016
Imprint:
Language: English

The Internet has changed video games so much, that it is almost impossible to think of the evolution of the role of players in the last 10 years or so. Nowadays, almost every user with a good Internet connection is capable to determine the future of its favourite game. In other words, every player can be a developer and a publisher at the same time. Developer, because he truly can participate at the development of a game, for example by sharing his opinion on the testimonial needed for a cover. Publisher, because he can even fund the game, helping a developer to reach the funds needed. This is gaming crowdsourcing, and it is shaping new dynamics in the video games industry.

Video games are a matter of passion and love. It is a market whose users are loyal to the developers, franchises, and consoles they love the most. The video games industry includes such a variety in its mechanisms, that is possible to think of it as a long tail market, populated by prosumers, in which triple AAA games and indie productions share the same space thanks to the digital delivery.

This book tries to investigate these new dynamics by using examples of games that succeeded through crowdsourcing and crowdfunding. It is a topic that deserves an in-depth analysis, because the gaming crowdsourcing it is capable to move not just money, but also passion and dreams – and without them, video games would not make sense at all.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The Internet has changed video games so much, that it is almost impossible to think of the evolution of the role of players in the last 10 years or so. Nowadays, almost every user with a good Internet connection is capable to determine the future of its favourite game. In other words, every player can be a developer and a publisher at the same time. Developer, because he truly can participate at the development of a game, for example by sharing his opinion on the testimonial needed for a cover. Publisher, because he can even fund the game, helping a developer to reach the funds needed. This is gaming crowdsourcing, and it is shaping new dynamics in the video games industry.

Video games are a matter of passion and love. It is a market whose users are loyal to the developers, franchises, and consoles they love the most. The video games industry includes such a variety in its mechanisms, that is possible to think of it as a long tail market, populated by prosumers, in which triple AAA games and indie productions share the same space thanks to the digital delivery.

This book tries to investigate these new dynamics by using examples of games that succeeded through crowdsourcing and crowdfunding. It is a topic that deserves an in-depth analysis, because the gaming crowdsourcing it is capable to move not just money, but also passion and dreams – and without them, video games would not make sense at all.

More books from Marketing & Sales

Cover of the book La recherche en communication by Francesco Ursino
Cover of the book Malled by Francesco Ursino
Cover of the book Search Engine Optimization Strategies by Francesco Ursino
Cover of the book Making it as a Freelance Translator by Francesco Ursino
Cover of the book The Great Growing Up: Being Responsible for Humanity's Future by Francesco Ursino
Cover of the book Consumption Culture in Europe by Francesco Ursino
Cover of the book Guadagnare con i nuovi turismi by Francesco Ursino
Cover of the book Applied Conjoint Analysis by Francesco Ursino
Cover of the book Lady GAGA: A Study of Fame in Personal Branding by Francesco Ursino
Cover of the book Backward & Forward by Francesco Ursino
Cover of the book List Launcher by Francesco Ursino
Cover of the book Marketing and experiential consumption by Francesco Ursino
Cover of the book Zero to 100,000 by Francesco Ursino
Cover of the book The Four Color Personalities For MLM by Francesco Ursino
Cover of the book Instructor's Manual for Strategic Marketing Cases in Emerging Markets by Francesco Ursino
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy