CryENGINE Game Programming with C++, C#, and Lua

Nonfiction, Computers, Programming, C & C++, C++, Entertainment & Games, Game Programming - Graphics, Application Software, Computer Graphics
Cover of the book CryENGINE Game Programming with C++, C#, and Lua by Filip Lundgren, Ruan Pearce-Authers, Packt Publishing
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Author: Filip Lundgren, Ruan Pearce-Authers ISBN: 9781849695916
Publisher: Packt Publishing Publication: November 22, 2013
Imprint: Packt Publishing Language: English
Author: Filip Lundgren, Ruan Pearce-Authers
ISBN: 9781849695916
Publisher: Packt Publishing
Publication: November 22, 2013
Imprint: Packt Publishing
Language: English
This book provides you with step-by-step exercises covering the various systems of CryENGINE and comprehensively explains their workings in a way that can be easily understood by readers of any skill level to help you develop your very own CryENGINE games.This book is intended for developers looking to harness the power of CryENGINE, providing a good grounding in how to use the engine to its full potential. The book assumes basic knowledge of the engine and its editor in non-programming areas.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
This book provides you with step-by-step exercises covering the various systems of CryENGINE and comprehensively explains their workings in a way that can be easily understood by readers of any skill level to help you develop your very own CryENGINE games.This book is intended for developers looking to harness the power of CryENGINE, providing a good grounding in how to use the engine to its full potential. The book assumes basic knowledge of the engine and its editor in non-programming areas.

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