Learning iPhone Game Development with Cocos2D 3.0

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Application Software, Computer Graphics, Programming
Cover of the book Learning iPhone Game Development with Cocos2D 3.0 by Kirill Muzykov, Packt Publishing
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Author: Kirill Muzykov ISBN: 9781782160151
Publisher: Packt Publishing Publication: June 25, 2014
Imprint: Packt Publishing Language: English
Author: Kirill Muzykov
ISBN: 9781782160151
Publisher: Packt Publishing
Publication: June 25, 2014
Imprint: Packt Publishing
Language: English

This book is an easy-to-follow, step-by-step beginner's guide covering the full process of creating a game. It is packed with examples and illustrations, with comprehensive coverage of each topic.If you want to learn how to make games using the Cocos2D framework, this book is for you. If you would like to build a good foundation for a career in game development as an independent game developer or at a game studio, or if you just want to make games as a hobby, then you'll love this book. You should have some basic programming experience with Objective-C and Xcode. To run the code in this book, you will also need an Intel-based Macintosh running OS X Mountain Lion (or later).

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This book is an easy-to-follow, step-by-step beginner's guide covering the full process of creating a game. It is packed with examples and illustrations, with comprehensive coverage of each topic.If you want to learn how to make games using the Cocos2D framework, this book is for you. If you would like to build a good foundation for a career in game development as an independent game developer or at a game studio, or if you just want to make games as a hobby, then you'll love this book. You should have some basic programming experience with Objective-C and Xcode. To run the code in this book, you will also need an Intel-based Macintosh running OS X Mountain Lion (or later).

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