Author: | Adam Chapman | ISBN: | 9781317553854 |
Publisher: | Taylor and Francis | Publication: | May 5, 2016 |
Imprint: | Routledge | Language: | English |
Author: | Adam Chapman |
ISBN: | 9781317553854 |
Publisher: | Taylor and Francis |
Publication: | May 5, 2016 |
Imprint: | Routledge |
Language: | English |
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.