Game-Based Learning Across the Lifespan

Cross-Generational and Age-Oriented Topics

Nonfiction, Reference & Language, Education & Teaching, Teaching, Computers & Technology, Educational Theory, Educational Psychology
Cover of the book Game-Based Learning Across the Lifespan by , Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783319417974
Publisher: Springer International Publishing Publication: October 22, 2016
Imprint: Springer Language: English
Author:
ISBN: 9783319417974
Publisher: Springer International Publishing
Publication: October 22, 2016
Imprint: Springer
Language: English

The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.

In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.

In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.

More books from Springer International Publishing

Cover of the book Imaging of Alimentary Tract Perforation by
Cover of the book Romantic Norths by
Cover of the book Breaking the Ice by
Cover of the book Climate Change Impacts and Adaptation in Water Resources and Water Use Sectors by
Cover of the book Free Fatty Acid Receptors by
Cover of the book Nomic Truth Approximation Revisited by
Cover of the book Fluid, Electrolyte and Acid-Base Disorders by
Cover of the book Gastric Cardiac Cancer by
Cover of the book Economic Growth and Development by
Cover of the book The Palgrave Handbook of Decentralisation in Europe by
Cover of the book Globalized Eating Cultures by
Cover of the book Modelling and Simulation for Autonomous Systems by
Cover of the book Fluorine in Heterocyclic Chemistry Volume 2 by
Cover of the book The SAGES Manual of Robotic Surgery by
Cover of the book Secularisms in a Postsecular Age? by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy