Game Dynamics

Best Practices in Procedural and Dynamic Game Content Generation

Nonfiction, Computers, Advanced Computing, Programming, User Interfaces, Artificial Intelligence, General Computing
Cover of the book Game Dynamics by , Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783319530888
Publisher: Springer International Publishing Publication: March 29, 2017
Imprint: Springer Language: English
Author:
ISBN: 9783319530888
Publisher: Springer International Publishing
Publication: March 29, 2017
Imprint: Springer
Language: English

This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behavior over artificial intelligence to procedural content generation. Such dynamics make virtual worlds more lively and realistic and they also create the potential for moments of amazement and surprise. In many cases, game dynamics are driven by a combination of random seeds, player records and procedural algorithms. Games can even incorporate the player’s real-world behavior to create dynamic responses. The best practices illustrate how dynamic elements improve the user experience and increase the replay value. 

The book draws upon interdisciplinary approaches; researchers and practitioners from Game Studies, Computer Science, Human-Computer Interaction, Psychology and other disciplines will find this book to be an exceptional resource of both creative inspiration and hands-on process knowledge.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behavior over artificial intelligence to procedural content generation. Such dynamics make virtual worlds more lively and realistic and they also create the potential for moments of amazement and surprise. In many cases, game dynamics are driven by a combination of random seeds, player records and procedural algorithms. Games can even incorporate the player’s real-world behavior to create dynamic responses. The best practices illustrate how dynamic elements improve the user experience and increase the replay value. 

The book draws upon interdisciplinary approaches; researchers and practitioners from Game Studies, Computer Science, Human-Computer Interaction, Psychology and other disciplines will find this book to be an exceptional resource of both creative inspiration and hands-on process knowledge.

More books from Springer International Publishing

Cover of the book Managing in a VUCA World by
Cover of the book Quandaries of School Leadership by
Cover of the book A User’s Guide to Network Analysis in R by
Cover of the book Food Microbiology Laboratory for the Food Science Student by
Cover of the book Gastrointestinal Stromal Tumors by
Cover of the book Web and Big Data by
Cover of the book The Morality of Weapons Research by
Cover of the book Shape Analysis in Medical Image Analysis by
Cover of the book Liver Disease in Clinical Practice by
Cover of the book Judith Butler, Race and Education by
Cover of the book Natural Convective Heat Transfer from Short Inclined Cylinders by
Cover of the book Performing Legitimacy by
Cover of the book Recent Trends in Control and Sensor Systems in Emergency Management by
Cover of the book The Orthopedic Educator by
Cover of the book Communicating National Image through Development and Diplomacy by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy