Game Dynamics

Best Practices in Procedural and Dynamic Game Content Generation

Nonfiction, Computers, Advanced Computing, Programming, User Interfaces, Artificial Intelligence, General Computing
Cover of the book Game Dynamics by , Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783319530888
Publisher: Springer International Publishing Publication: March 29, 2017
Imprint: Springer Language: English
Author:
ISBN: 9783319530888
Publisher: Springer International Publishing
Publication: March 29, 2017
Imprint: Springer
Language: English

This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behavior over artificial intelligence to procedural content generation. Such dynamics make virtual worlds more lively and realistic and they also create the potential for moments of amazement and surprise. In many cases, game dynamics are driven by a combination of random seeds, player records and procedural algorithms. Games can even incorporate the player’s real-world behavior to create dynamic responses. The best practices illustrate how dynamic elements improve the user experience and increase the replay value. 

The book draws upon interdisciplinary approaches; researchers and practitioners from Game Studies, Computer Science, Human-Computer Interaction, Psychology and other disciplines will find this book to be an exceptional resource of both creative inspiration and hands-on process knowledge.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behavior over artificial intelligence to procedural content generation. Such dynamics make virtual worlds more lively and realistic and they also create the potential for moments of amazement and surprise. In many cases, game dynamics are driven by a combination of random seeds, player records and procedural algorithms. Games can even incorporate the player’s real-world behavior to create dynamic responses. The best practices illustrate how dynamic elements improve the user experience and increase the replay value. 

The book draws upon interdisciplinary approaches; researchers and practitioners from Game Studies, Computer Science, Human-Computer Interaction, Psychology and other disciplines will find this book to be an exceptional resource of both creative inspiration and hands-on process knowledge.

More books from Springer International Publishing

Cover of the book Object-Oriented Technology by
Cover of the book Cyber Security Cryptography and Machine Learning by
Cover of the book Introduction to Computational Social Science by
Cover of the book Bioactive Components, Diet and Medical Treatment in Cancer Prevention by
Cover of the book An Introduction to Ceramics by
Cover of the book Unconsciousness Between Phenomenology and Psychoanalysis by
Cover of the book Advances in Artificial Intelligence by
Cover of the book Artificial Neural Networks and Machine Learning – ICANN 2018 by
Cover of the book The Puzzle of Perceptual Justification by
Cover of the book Disorders of the Scapula and Their Role in Shoulder Injury by
Cover of the book Azokh Cave and the Transcaucasian Corridor by
Cover of the book Comprehending and Speaking about Motion in L2 Spanish by
Cover of the book Speech Coding by
Cover of the book Performing Music History by
Cover of the book Security, Privacy, and Applied Cryptography Engineering by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy