Game Dynamics

Best Practices in Procedural and Dynamic Game Content Generation

Nonfiction, Computers, Advanced Computing, Programming, User Interfaces, Artificial Intelligence, General Computing
Cover of the book Game Dynamics by , Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783319530888
Publisher: Springer International Publishing Publication: March 29, 2017
Imprint: Springer Language: English
Author:
ISBN: 9783319530888
Publisher: Springer International Publishing
Publication: March 29, 2017
Imprint: Springer
Language: English

This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behavior over artificial intelligence to procedural content generation. Such dynamics make virtual worlds more lively and realistic and they also create the potential for moments of amazement and surprise. In many cases, game dynamics are driven by a combination of random seeds, player records and procedural algorithms. Games can even incorporate the player’s real-world behavior to create dynamic responses. The best practices illustrate how dynamic elements improve the user experience and increase the replay value. 

The book draws upon interdisciplinary approaches; researchers and practitioners from Game Studies, Computer Science, Human-Computer Interaction, Psychology and other disciplines will find this book to be an exceptional resource of both creative inspiration and hands-on process knowledge.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behavior over artificial intelligence to procedural content generation. Such dynamics make virtual worlds more lively and realistic and they also create the potential for moments of amazement and surprise. In many cases, game dynamics are driven by a combination of random seeds, player records and procedural algorithms. Games can even incorporate the player’s real-world behavior to create dynamic responses. The best practices illustrate how dynamic elements improve the user experience and increase the replay value. 

The book draws upon interdisciplinary approaches; researchers and practitioners from Game Studies, Computer Science, Human-Computer Interaction, Psychology and other disciplines will find this book to be an exceptional resource of both creative inspiration and hands-on process knowledge.

More books from Springer International Publishing

Cover of the book India as an Organization: Volume Two by
Cover of the book Water Resources in Slovakia: Part I by
Cover of the book Pattern Recognition Applications and Methods by
Cover of the book SMART Supply Network by
Cover of the book Group Decision and Negotiation. A Socio-Technical Perspective by
Cover of the book Hamlet and Emotions by
Cover of the book Avian Brood Parasitism by
Cover of the book Implementing Sustainability Strategies in Networks and Clusters by
Cover of the book Legal Traditions, Legal Reforms and Economic Performance by
Cover of the book NGOs and Accountability in China by
Cover of the book Search Based Software Engineering by
Cover of the book Dimension Theory of Hyperbolic Flows by
Cover of the book Chemistry of Maillard Reactions in Processed Foods by
Cover of the book Photovoltaics for Rural Electrification in Developing Countries by
Cover of the book Management of Differentiated Thyroid Cancer by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy