Game Dynamics

Best Practices in Procedural and Dynamic Game Content Generation

Nonfiction, Computers, Advanced Computing, Programming, User Interfaces, Artificial Intelligence, General Computing
Cover of the book Game Dynamics by , Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783319530888
Publisher: Springer International Publishing Publication: March 29, 2017
Imprint: Springer Language: English
Author:
ISBN: 9783319530888
Publisher: Springer International Publishing
Publication: March 29, 2017
Imprint: Springer
Language: English

This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behavior over artificial intelligence to procedural content generation. Such dynamics make virtual worlds more lively and realistic and they also create the potential for moments of amazement and surprise. In many cases, game dynamics are driven by a combination of random seeds, player records and procedural algorithms. Games can even incorporate the player’s real-world behavior to create dynamic responses. The best practices illustrate how dynamic elements improve the user experience and increase the replay value. 

The book draws upon interdisciplinary approaches; researchers and practitioners from Game Studies, Computer Science, Human-Computer Interaction, Psychology and other disciplines will find this book to be an exceptional resource of both creative inspiration and hands-on process knowledge.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book offers a compendium of best practices in game dynamics. It covers a wide range of dynamic game elements ranging from player behavior over artificial intelligence to procedural content generation. Such dynamics make virtual worlds more lively and realistic and they also create the potential for moments of amazement and surprise. In many cases, game dynamics are driven by a combination of random seeds, player records and procedural algorithms. Games can even incorporate the player’s real-world behavior to create dynamic responses. The best practices illustrate how dynamic elements improve the user experience and increase the replay value. 

The book draws upon interdisciplinary approaches; researchers and practitioners from Game Studies, Computer Science, Human-Computer Interaction, Psychology and other disciplines will find this book to be an exceptional resource of both creative inspiration and hands-on process knowledge.

More books from Springer International Publishing

Cover of the book Examining Text and Authorship in Translation by
Cover of the book The Executive Guide to Artificial Intelligence by
Cover of the book A Novel Heme-Thiolate Peroxygenase AaeAPO and Its Implications for C-H Activation Chemistry by
Cover of the book Digital Transformation in Financial Services by
Cover of the book Territorial Cohesion by
Cover of the book Denken ohne Sprache by
Cover of the book Mysteries of Mars by
Cover of the book Research on Teacher Identity by
Cover of the book Digital Connectivity and Music Culture by
Cover of the book Employers’ Economics versus Employees’ Economy by
Cover of the book The Ethics of Policing and Imprisonment by
Cover of the book Peace Research and Peacebuilding by
Cover of the book Scala: From a Functional Programming Perspective by
Cover of the book Big Data Analytics by
Cover of the book Gottlieb and Whitehead Center Groups of Spheres, Projective and Moore Spaces by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy