Game Time

Understanding Temporality in Video Games

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games, Film
Cover of the book Game Time by Christopher Hanson, Indiana University Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Christopher Hanson ISBN: 9780253032843
Publisher: Indiana University Press Publication: March 8, 2018
Imprint: Indiana University Press Language: English
Author: Christopher Hanson
ISBN: 9780253032843
Publisher: Indiana University Press
Publication: March 8, 2018
Imprint: Indiana University Press
Language: English

Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating. . . . Has the ability to manipulate video game timelines altered our cultural conceptions of time?

Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls game time. Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. Hanson demonstrates that compared to analog tabletop games, sports, film, television, and other forms of media, the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time.

Hanson's argument features comparative analysis of key video games titles including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating. . . . Has the ability to manipulate video game timelines altered our cultural conceptions of time?

Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls game time. Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. Hanson demonstrates that compared to analog tabletop games, sports, film, television, and other forms of media, the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time.

Hanson's argument features comparative analysis of key video games titles including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room.

More books from Indiana University Press

Cover of the book Globalization and the Challenges of a New Century by Christopher Hanson
Cover of the book Before the Chinrest by Christopher Hanson
Cover of the book Jihad and the West by Christopher Hanson
Cover of the book Strangers in the Wild Place by Christopher Hanson
Cover of the book The Legacy of Dell Hymes by Christopher Hanson
Cover of the book Stanley Cavell, Religion, and Continental Philosophy by Christopher Hanson
Cover of the book Buenas Noches, American Culture by Christopher Hanson
Cover of the book Plato on the Limits of Human Life by Christopher Hanson
Cover of the book A Lancastrian Mirror for Princes by Christopher Hanson
Cover of the book The Jewish Economic Elite by Christopher Hanson
Cover of the book Music and Globalization by Christopher Hanson
Cover of the book Russian Peasant Women Who Refused to Marry by Christopher Hanson
Cover of the book The Invention of Robert Bresson by Christopher Hanson
Cover of the book The Katangese Gendarmes and War in Central Africa by Christopher Hanson
Cover of the book Spiders of the Market by Christopher Hanson
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy