Gameworlds

Virtual Media and Children's Everyday Play

Nonfiction, Reference & Language, Education & Teaching, Non-Formal Education, Social & Cultural Studies, Social Science
Cover of the book Gameworlds by Programme Leader Seth Giddings, Bloomsbury Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Programme Leader Seth Giddings ISBN: 9781623568023
Publisher: Bloomsbury Publishing Publication: August 28, 2014
Imprint: Bloomsbury Academic Language: English
Author: Programme Leader Seth Giddings
ISBN: 9781623568023
Publisher: Bloomsbury Publishing
Publication: August 28, 2014
Imprint: Bloomsbury Academic
Language: English

Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play. The 'gameworlds' title indicates both the virtual world designed into the videogame and the wider environments in which play is manifested: social relationships between players; hardware and software; between the virtual worlds of the game and the media universes they extend (e.g. Pokémon, Harry Potter, Lego, Star Wars); and the gameworlds generated by children's imaginations and creativity (through talk and role-play, drawings and outdoor play). The gameworld raises questions about who, and what, is in play. Drawing on recent theoretical work in science and technology studies, games studies and new media studies, a key theme is the material and embodied character of these gameworlds and their components (players' bodies, computer hardware, toys, virtual physics, and the physical environment). Building on detailed small-scale ethnographic case studies, Gameworlds is the first book to explore the nature of play in the virtual worlds of video games and how this play relates to, and crosses over into, everyday play in the actual world.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Game studies is a rapidly developing field across the world, with a growing number of dedicated courses addressing video games and digital play as significant phenomena in contemporary everyday life and media cultures. Seth Giddings looks to fill a gap by focusing on the relationship between the actual and virtual worlds of play in everyday life. He addresses both the continuities and differences between digital play and longer-established modes of play. The 'gameworlds' title indicates both the virtual world designed into the videogame and the wider environments in which play is manifested: social relationships between players; hardware and software; between the virtual worlds of the game and the media universes they extend (e.g. Pokémon, Harry Potter, Lego, Star Wars); and the gameworlds generated by children's imaginations and creativity (through talk and role-play, drawings and outdoor play). The gameworld raises questions about who, and what, is in play. Drawing on recent theoretical work in science and technology studies, games studies and new media studies, a key theme is the material and embodied character of these gameworlds and their components (players' bodies, computer hardware, toys, virtual physics, and the physical environment). Building on detailed small-scale ethnographic case studies, Gameworlds is the first book to explore the nature of play in the virtual worlds of video games and how this play relates to, and crosses over into, everyday play in the actual world.

More books from Bloomsbury Publishing

Cover of the book Smart Public Procurement and Labour Standards by Programme Leader Seth Giddings
Cover of the book The Mum Hunt by Programme Leader Seth Giddings
Cover of the book The Composite Bow by Programme Leader Seth Giddings
Cover of the book The Bloomsbury Companion to Jewish Studies by Programme Leader Seth Giddings
Cover of the book Women of Ice and Fire by Programme Leader Seth Giddings
Cover of the book History by Numbers by Programme Leader Seth Giddings
Cover of the book International Football Kits (True Colours) by Programme Leader Seth Giddings
Cover of the book Balaclava 1854 by Programme Leader Seth Giddings
Cover of the book The European Union in International Organisations and Global Governance by Programme Leader Seth Giddings
Cover of the book The Doolittle Raid 1942 by Programme Leader Seth Giddings
Cover of the book Koh-i-Noor by Programme Leader Seth Giddings
Cover of the book Once Upon an If by Programme Leader Seth Giddings
Cover of the book Greek to GCSE: Part 1 by Programme Leader Seth Giddings
Cover of the book Aspirin by Programme Leader Seth Giddings
Cover of the book In God's Hands by Programme Leader Seth Giddings
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy