Gamification-Based E-Learning Strategies for Computer Programming Education

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Reference & Language, Education & Teaching, Teaching, Computers & Technology
Cover of the book Gamification-Based E-Learning Strategies for Computer Programming Education by , IGI Global
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781522510369
Publisher: IGI Global Publication: August 23, 2016
Imprint: Information Science Reference Language: English
Author:
ISBN: 9781522510369
Publisher: IGI Global
Publication: August 23, 2016
Imprint: Information Science Reference
Language: English
Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Computer technologies are forever evolving and it is vital that computer science educators find new methods of teaching programming in order to maintain the rapid changes occurring in the field. One of the ways to increase student engagement and retention is by integrating games into the curriculum. Gamification-Based E-Learning Strategies for Computer Programming Education evaluates the different approaches and issues faced in integrating games into computer education settings. Featuring emergent trends on the application of gaming to pedagogical strategies and technological tactics, as well as new methodologies and approaches being utilized in computer programming courses, this book is an essential reference source for practitioners, researchers, computer science teachers, and students pursuing computer science.

More books from IGI Global

Cover of the book Healthcare Administration by
Cover of the book Web Data Mining and the Development of Knowledge-Based Decision Support Systems by
Cover of the book Student Satisfaction and Learning Outcomes in E-Learning by
Cover of the book Security, Trust, and Regulatory Aspects of Cloud Computing in Business Environments by
Cover of the book Teacher Education for Ethical Professional Practice in the 21st Century by
Cover of the book Healthcare Ethics and Training by
Cover of the book Global Perspectives on Fostering Problem-Based Learning in Chinese Universities by
Cover of the book Strategic IT Governance and Alignment in Business Settings by
Cover of the book Cases on Technologies for Educational Leadership and Administration in Higher Education by
Cover of the book Robotics by
Cover of the book Simultaneous Localization and Mapping for Mobile Robots by
Cover of the book Mission Adaptive Display Technologies and Operational Decision Making in Aviation by
Cover of the book Cases on Online Learning Communities and Beyond by
Cover of the book Remote Sensing Techniques and GIS Applications in Earth and Environmental Studies by
Cover of the book N-ary Relations for Logical Analysis of Data and Knowledge by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy