Gaming Representation

Race, Gender, and Sexuality in Video Games

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games, Social & Cultural Studies, Social Science, Gender Studies
Cover of the book Gaming Representation by , Indiana University Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9780253026606
Publisher: Indiana University Press Publication: July 3, 2017
Imprint: Indiana University Press Language: English
Author:
ISBN: 9780253026606
Publisher: Indiana University Press
Publication: July 3, 2017
Imprint: Indiana University Press
Language: English

Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination.

More books from Indiana University Press

Cover of the book The World on Edge by
Cover of the book The Domain-Matrix by
Cover of the book Hip Hop at Europe's Edge by
Cover of the book Encountering Morocco by
Cover of the book Sonic Space in Djibril Diop Mambety's Films by
Cover of the book Resurgent Antisemitism by
Cover of the book Cosmopolitanism and Place by
Cover of the book American Philanthropic Foundations by
Cover of the book Migrant Media by
Cover of the book Land, Mobility, and Belonging in West Africa by
Cover of the book Everyday Life in Southeast Asia by
Cover of the book Rhinoceros Giants by
Cover of the book Discourses at the Communion on Fridays by
Cover of the book A Generation of Revolutionaries by
Cover of the book Dance and the Music of J. S. Bach, Expanded Edition by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy