Thinking about Video Games

Interviews with the Experts

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games, Film, History & Criticism
Cover of the book Thinking about Video Games by David S. Heineman, Indiana University Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: David S. Heineman ISBN: 9780253017185
Publisher: Indiana University Press Publication: August 3, 2015
Imprint: Indiana University Press Language: English
Author: David S. Heineman
ISBN: 9780253017185
Publisher: Indiana University Press
Publication: August 3, 2015
Imprint: Indiana University Press
Language: English

The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to weigh in on the past, present, and future of video games. Among them are legendary game designers Nolan Bushnell (Pong) and Eugene Jarvis (Defender), who talk about their history of innovations from the earliest days of the video game industry through to the present; contemporary trailblazers Kellee Santiago (Journey) and Casey Hudson (Mass Effect), who discuss contemporary relationships between those who create games and those who play them; and scholars Ian Bogost (How to Do Things With Videogames) and Edward Castronova (Exodus to the Virtual World), who discuss how to research and write about games in ways that engage a range of audiences. These experts and others offer fascinating perspectives on video games, game studies, gaming culture, and the game industry more broadly.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to weigh in on the past, present, and future of video games. Among them are legendary game designers Nolan Bushnell (Pong) and Eugene Jarvis (Defender), who talk about their history of innovations from the earliest days of the video game industry through to the present; contemporary trailblazers Kellee Santiago (Journey) and Casey Hudson (Mass Effect), who discuss contemporary relationships between those who create games and those who play them; and scholars Ian Bogost (How to Do Things With Videogames) and Edward Castronova (Exodus to the Virtual World), who discuss how to research and write about games in ways that engage a range of audiences. These experts and others offer fascinating perspectives on video games, game studies, gaming culture, and the game industry more broadly.

More books from Indiana University Press

Cover of the book Imagining Jewish Authenticity by David S. Heineman
Cover of the book Jonah in the Shadows of Eden by David S. Heineman
Cover of the book Blood Ties and the Native Son by David S. Heineman
Cover of the book With a Crooked Stick--The Films of Oscar Micheaux by David S. Heineman
Cover of the book The Dead Sea and the Jordan River by David S. Heineman
Cover of the book Orphans of the East by David S. Heineman
Cover of the book A Daughter of the Land by David S. Heineman
Cover of the book Africa and France by David S. Heineman
Cover of the book Horns and Beaks by David S. Heineman
Cover of the book Nishida Kitarō's Chiasmatic Chorology by David S. Heineman
Cover of the book The World on Edge by David S. Heineman
Cover of the book The Lake Shore Electric Railway Story by David S. Heineman
Cover of the book Biotechnology and Culture by David S. Heineman
Cover of the book Electric Interurbans and the American People by David S. Heineman
Cover of the book Feeling Normal by David S. Heineman
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy