Go! More Than a Game

Nonfiction, Entertainment, Games, Chess, Board games
Cover of the book Go! More Than a Game by Peter Shotwell, Tuttle Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Peter Shotwell ISBN: 9781462900060
Publisher: Tuttle Publishing Publication: April 11, 2011
Imprint: Tuttle Publishing Language: English
Author: Peter Shotwell
ISBN: 9781462900060
Publisher: Tuttle Publishing
Publication: April 11, 2011
Imprint: Tuttle Publishing
Language: English

Master the fascinating game of Go with this expert guidebook.

Go is a two-player board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast—even when compared to chess.

Go has enthralled hundreds of millions of people in Asia, where it is an integral part of the culture. In the West, many have learned of its pleasures, especially after the game appeared in a number of hit movies, TV series, and books, and was included on major Internet game sites. By eliciting the highest powers of rational thought, the game draws players, not just for the thrills of competition, but because they feel it enhances their mental, artistic, and even spiritual lives.

Go! More Than a Game is the guidebook that uses the most modern methods of teaching to learn Go, so that, in a few minutes, anyone can understand the two basic rules that generate the game. The object of Go is surrounding territory, but the problem is that while you are doing this, the opponent may be surrounding you! In a series of exciting teaching games, you will watch as Go's beautiful complexities begin to unfold in intertwining patterns of black and white stones. These games progress from small 9x9 boards to 13x13 and then to the traditional 19x19 size.

Go! More Than a Game has been completely revised by the author based on new data about the history of early Go and the Confucians who wrote about it. This popular book includes updated information such as the impact of computer versions on the game, the mysterious new developments of Go combinatorics, advances in Combinatorial Game Theory and a look at the current international professional playing scene.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Master the fascinating game of Go with this expert guidebook.

Go is a two-player board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast—even when compared to chess.

Go has enthralled hundreds of millions of people in Asia, where it is an integral part of the culture. In the West, many have learned of its pleasures, especially after the game appeared in a number of hit movies, TV series, and books, and was included on major Internet game sites. By eliciting the highest powers of rational thought, the game draws players, not just for the thrills of competition, but because they feel it enhances their mental, artistic, and even spiritual lives.

Go! More Than a Game is the guidebook that uses the most modern methods of teaching to learn Go, so that, in a few minutes, anyone can understand the two basic rules that generate the game. The object of Go is surrounding territory, but the problem is that while you are doing this, the opponent may be surrounding you! In a series of exciting teaching games, you will watch as Go's beautiful complexities begin to unfold in intertwining patterns of black and white stones. These games progress from small 9x9 boards to 13x13 and then to the traditional 19x19 size.

Go! More Than a Game has been completely revised by the author based on new data about the history of early Go and the Confucians who wrote about it. This popular book includes updated information such as the impact of computer versions on the game, the mysterious new developments of Go combinatorics, advances in Combinatorial Game Theory and a look at the current international professional playing scene.

More books from Tuttle Publishing

Cover of the book Tuttle Pocket Japanese Dictionary by Peter Shotwell
Cover of the book Japanese Myths, Legends & Folktales by Peter Shotwell
Cover of the book Book of Topiary by Peter Shotwell
Cover of the book Mixed Martial Arts Fighting Techniques by Peter Shotwell
Cover of the book Tokyo: A Biography by Peter Shotwell
Cover of the book Instant Talent by Peter Shotwell
Cover of the book Girligami by Peter Shotwell
Cover of the book History of Tokyo 1867-1989 by Peter Shotwell
Cover of the book Decoding China by Peter Shotwell
Cover of the book Japanese Death Poems by Peter Shotwell
Cover of the book Martial Virtues by Peter Shotwell
Cover of the book Nagauta by Peter Shotwell
Cover of the book Simple Buddhism by Peter Shotwell
Cover of the book Golden Age of Chinese Art by Peter Shotwell
Cover of the book Qigong Basics by Peter Shotwell
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy