Handbook of Research on Serious Games for Educational Applications

Nonfiction, Reference & Language, Education & Teaching, Teaching, Computers & Technology, Entertainment, Games
Cover of the book Handbook of Research on Serious Games for Educational Applications by , IGI Global
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781522505150
Publisher: IGI Global Publication: August 1, 2016
Imprint: Information Science Reference Language: English
Author:
ISBN: 9781522505150
Publisher: IGI Global
Publication: August 1, 2016
Imprint: Information Science Reference
Language: English

Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.

More books from IGI Global

Cover of the book Exploring the Role of Social Media in Transnational Advocacy by
Cover of the book Censorship and Student Communication in Online and Offline Settings by
Cover of the book Promoting Social Change and Democracy through Information Technology by
Cover of the book Next Generation Wireless Network Security and Privacy by
Cover of the book Design-Type Research in Information Systems by
Cover of the book Human Behavior Recognition Technologies by
Cover of the book Managing Adaptability, Intervention, and People in Enterprise Information Systems by
Cover of the book Handbook of Research on Emerging Digital Tools for Architectural Surveying, Modeling, and Representation by
Cover of the book American Perspectives on Learning Communities and Opportunities in the Maker Movement by
Cover of the book Handbook of Research on Political Activism in the Information Age by
Cover of the book The Normative Nature of Social Practices and Ethics in Professional Environments by
Cover of the book Evolving Entrepreneurial Strategies for Self-Sustainability in Vulnerable American Communities by
Cover of the book Digital Transformation and Innovation in Chinese Education by
Cover of the book Industrial Engineering by
Cover of the book Interdisciplinary and International Perspectives on 3D Printing in Education by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy