Handbook of Research on Serious Games for Educational Applications

Nonfiction, Reference & Language, Education & Teaching, Teaching, Computers & Technology, Entertainment, Games
Cover of the book Handbook of Research on Serious Games for Educational Applications by , IGI Global
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781522505150
Publisher: IGI Global Publication: August 1, 2016
Imprint: Information Science Reference Language: English
Author:
ISBN: 9781522505150
Publisher: IGI Global
Publication: August 1, 2016
Imprint: Information Science Reference
Language: English

Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.

More books from IGI Global

Cover of the book Digital Democracy by
Cover of the book International Exploration of Technology Equity and the Digital Divide by
Cover of the book Deviant Communication in Teacher-Student Interactions by
Cover of the book Emergency and Disaster Management by
Cover of the book Technological Innovations in Adaptive and Dependable Systems by
Cover of the book Handbook of Research on Holistic Perspectives in Gamification for Clinical Practice by
Cover of the book 3-D Surface Geometry and Reconstruction by
Cover of the book Supply Chain Management by
Cover of the book Emerging Innovations in Agile Software Development by
Cover of the book Cases on Audio-Visual Media in Language Education by
Cover of the book Social Entrepreneurship by
Cover of the book The Future of Accessibility in International Higher Education by
Cover of the book Critical Examinations of Distance Education Transformation across Disciplines by
Cover of the book Business Strategy and Applications in Enterprise IT Governance by
Cover of the book Technological Tools for the Literacy Classroom by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy