Handbook of Research on Serious Games for Educational Applications

Nonfiction, Reference & Language, Education & Teaching, Teaching, Computers & Technology, Entertainment, Games
Cover of the book Handbook of Research on Serious Games for Educational Applications by , IGI Global
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781522505150
Publisher: IGI Global Publication: August 1, 2016
Imprint: Information Science Reference Language: English
Author:
ISBN: 9781522505150
Publisher: IGI Global
Publication: August 1, 2016
Imprint: Information Science Reference
Language: English

Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Games have been part of the entertainment industry for decades. Once only considered viable for personal entertainment, virtual gaming media is now being explored as a useful tool for learning and student engagement. The Handbook of Research on Serious Games for Educational Applications presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents. Highlighting theoretical, psychological, instructional design, and teaching perspectives, this book is a pivotal reference source for researchers, educators, professionals, and academics interested in the innovative opportunities of game-based learning.

More books from IGI Global

Cover of the book Powering the Internet of Things With 5G Networks by
Cover of the book Advanced Methodologies and Technologies in Engineering and Environmental Science by
Cover of the book Handbook of Research on Unemployment and Labor Market Sustainability in the Era of Globalization by
Cover of the book Social, Economic, and Political Perspectives on Public Health Policy-Making by
Cover of the book Mobile Applications and Solutions for Social Inclusion by
Cover of the book Computer Vision by
Cover of the book Optimal Management Strategies in Small and Medium Enterprises by
Cover of the book Brand Management in Emerging Markets by
Cover of the book Cyber Security and Threats by
Cover of the book Promoting Global Competencies Through Media Literacy by
Cover of the book Agricultural Management Strategies in a Changing Economy by
Cover of the book Computer-Mediated Communication across Cultures by
Cover of the book Promoting Global Peace and Civic Engagement through Education by
Cover of the book Applications of Neuroscience by
Cover of the book Perspectives and Implications for the Development of Information Infrastructures by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy