Immersive Gameplay

Essays on Participatory Media and Role-Playing

Nonfiction, Entertainment, Television, Performing Arts, Games
Cover of the book Immersive Gameplay by , McFarland & Company, Inc., Publishers
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9780786492374
Publisher: McFarland & Company, Inc., Publishers Publication: January 10, 2014
Imprint: Language: English
Author:
ISBN: 9780786492374
Publisher: McFarland & Company, Inc., Publishers
Publication: January 10, 2014
Imprint:
Language: English

This collection of all-new essays approaches the topic of immersion as a product of social and media relations. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study. Scholars of social psychology, sociology, role-playing theory, game studies, and television studies all examine games and game-like environments like reality shows as interdependent sites of social friction and power negotiation. The ten essays articulate the importance of game rules in analyses of media products, and demonstrate methods that allow game rules to be seen in action during the process of play.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This collection of all-new essays approaches the topic of immersion as a product of social and media relations. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study. Scholars of social psychology, sociology, role-playing theory, game studies, and television studies all examine games and game-like environments like reality shows as interdependent sites of social friction and power negotiation. The ten essays articulate the importance of game rules in analyses of media products, and demonstrate methods that allow game rules to be seen in action during the process of play.

More books from McFarland & Company, Inc., Publishers

Cover of the book Time Travel in Popular Media by
Cover of the book The Underground Railroad in DeKalb County, Illinois by
Cover of the book Terror in the Desert by
Cover of the book Americans at War in Foreign Forces by
Cover of the book The Consequences of Cotton in Antebellum America by
Cover of the book The Cinema of Mamoru Oshii by
Cover of the book RKO Radio Pictures Horror, Science Fiction and Fantasy Films, 1929-1956 by
Cover of the book Death Angel by
Cover of the book The Blood of Victoriano Lorenzo by
Cover of the book A Hospital for Ashe County by
Cover of the book British and Irish Women Writers and the Women's Movement by
Cover of the book Clint Eastwood's Cinema of Trauma by
Cover of the book Music in the Hebrew Bible by
Cover of the book The Legislative Legacy of Edward M. Kennedy by
Cover of the book Policewomen by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy