Learning Games

The Science and Art of Development

Nonfiction, Reference & Language, Education & Teaching, Teaching, Computers & Technology, Educational Theory, Educational Psychology
Cover of the book Learning Games by Scott J. Warren, Greg Jones, Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Scott J. Warren, Greg Jones ISBN: 9783319468297
Publisher: Springer International Publishing Publication: June 16, 2017
Imprint: Springer Language: English
Author: Scott J. Warren, Greg Jones
ISBN: 9783319468297
Publisher: Springer International Publishing
Publication: June 16, 2017
Imprint: Springer
Language: English

This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successful approaches, and pitfalls that befall developers of learning games and educational transmedia experiences. The book includes stories from the authors’ lives that give context to why and how they built these products to help the reader understand whether or not building a learning game is right for them and what challenges they might face. It also gives a framework for thinking ethically about design and research when it comes to designing complex digital systems like educational games.

 

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book provides an overview of the design and development of learning games using examples from those created by the authors over last decade. It provides lessons learned about processes, successful approaches, and pitfalls that befall developers of learning games and educational transmedia experiences. The book includes stories from the authors’ lives that give context to why and how they built these products to help the reader understand whether or not building a learning game is right for them and what challenges they might face. It also gives a framework for thinking ethically about design and research when it comes to designing complex digital systems like educational games.

 

More books from Springer International Publishing

Cover of the book The Anatomy of Neo-Colonialism in Kenya by Scott J. Warren, Greg Jones
Cover of the book Quantum Quadratic Operators and Processes by Scott J. Warren, Greg Jones
Cover of the book Introduction to the Analytic Hierarchy Process by Scott J. Warren, Greg Jones
Cover of the book Sir Peter Hall: Pioneer in Regional Planning, Transport and Urban Geography by Scott J. Warren, Greg Jones
Cover of the book Analysis of Images, Social Networks and Texts by Scott J. Warren, Greg Jones
Cover of the book New Advanced GNSS and 3D Spatial Techniques by Scott J. Warren, Greg Jones
Cover of the book B Cell Receptor Signaling by Scott J. Warren, Greg Jones
Cover of the book Computer Vision – ECCV 2016 Workshops by Scott J. Warren, Greg Jones
Cover of the book Narrow Plasmon Resonances in Hybrid Systems by Scott J. Warren, Greg Jones
Cover of the book Electric and Plug-In Hybrid Vehicles by Scott J. Warren, Greg Jones
Cover of the book Systems, Software and Services Process Improvement by Scott J. Warren, Greg Jones
Cover of the book Fear and Uncertainty in Europe by Scott J. Warren, Greg Jones
Cover of the book Nonparametric Bayesian Inference in Biostatistics by Scott J. Warren, Greg Jones
Cover of the book Student Speech Policy Readability in Public Schools by Scott J. Warren, Greg Jones
Cover of the book Developments and Advances in Intelligent Systems and Applications by Scott J. Warren, Greg Jones
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy