Learning OpenGL ES for iOS

A Hands-on Guide to Modern 3D Graphics Programming

Nonfiction, Computers, Programming
Cover of the book Learning OpenGL ES for iOS by Erik Buck, Pearson Education
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Erik Buck ISBN: 9780132478922
Publisher: Pearson Education Publication: July 31, 2012
Imprint: Addison-Wesley Professional Language: English
Author: Erik Buck
ISBN: 9780132478922
Publisher: Pearson Education
Publication: July 31, 2012
Imprint: Addison-Wesley Professional
Language: English

Get Started Fast with Modern OpenGL ES Graphics Programming for iPhone, iPod touch, and iPad

 

OpenGL ES technology underlies the user interface and graphical capabilities of Apple’s iPhone, iPod touch, and iPad–as well as devices ranging from video-game consoles and aircraft-cockpit displays to non-Apple smartphones. In this friendly, thorough introduction, Erik M. Buck shows how to make the most of  Open GL ES in Apple’s iOS environment.

 

This highly anticipated title focuses on modern, efficient approaches that use the newest versions of  OpenGL ES, helping you avoid the irrelevant, obsolete, and misleading techniques that litter the Internet. Buck embraces Objective-C and Cocoa Touch, showing how to leverage Apple’s powerful, elegant GLKit framework to maximize your productivity, achieve tight platform integration, and deliver exceptionally polished apps.

 

If you’ve written C or C++ code and know  object-oriented programming basics, this title  brings together everything you need to fully  master OpenGL ES graphics for iOS–including  downloadable examples specifically designed to  jumpstart your own projects.

 

Coverage includes

 

• Understanding core OpenGL ES computer graphics concepts and iOS graphics architecture

• Integrating Cocoa Touch with OpenGL ES to leverage the power of Apple’s platform

• Creating textures from start to finish: opacity, blending, multi-texturing, and compression

• Simulating ambient, diffuse, and specular light

• Using transformations to render 3D geometric objects from any point of view

• Animating scenes by controlling time through application logic

• Partitioning data to draw expansive outdoor scenes with rolling terrain

• Detecting and handling user interaction with 3D geometry

• Implementing special effects ranging from skyboxes to particles and billboards

• Systematically optimizing graphics performance

• Understanding the essential linear algebra concepts used in computer graphics

• Designing and constructing a complete simulation that incorporates everything you’ve learned

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Get Started Fast with Modern OpenGL ES Graphics Programming for iPhone, iPod touch, and iPad

 

OpenGL ES technology underlies the user interface and graphical capabilities of Apple’s iPhone, iPod touch, and iPad–as well as devices ranging from video-game consoles and aircraft-cockpit displays to non-Apple smartphones. In this friendly, thorough introduction, Erik M. Buck shows how to make the most of  Open GL ES in Apple’s iOS environment.

 

This highly anticipated title focuses on modern, efficient approaches that use the newest versions of  OpenGL ES, helping you avoid the irrelevant, obsolete, and misleading techniques that litter the Internet. Buck embraces Objective-C and Cocoa Touch, showing how to leverage Apple’s powerful, elegant GLKit framework to maximize your productivity, achieve tight platform integration, and deliver exceptionally polished apps.

 

If you’ve written C or C++ code and know  object-oriented programming basics, this title  brings together everything you need to fully  master OpenGL ES graphics for iOS–including  downloadable examples specifically designed to  jumpstart your own projects.

 

Coverage includes

 

• Understanding core OpenGL ES computer graphics concepts and iOS graphics architecture

• Integrating Cocoa Touch with OpenGL ES to leverage the power of Apple’s platform

• Creating textures from start to finish: opacity, blending, multi-texturing, and compression

• Simulating ambient, diffuse, and specular light

• Using transformations to render 3D geometric objects from any point of view

• Animating scenes by controlling time through application logic

• Partitioning data to draw expansive outdoor scenes with rolling terrain

• Detecting and handling user interaction with 3D geometry

• Implementing special effects ranging from skyboxes to particles and billboards

• Systematically optimizing graphics performance

• Understanding the essential linear algebra concepts used in computer graphics

• Designing and constructing a complete simulation that incorporates everything you’ve learned

More books from Pearson Education

Cover of the book Cisco QOS Exam Certification Guide (IP Telephony Self-Study) by Erik Buck
Cover of the book Confidence by Erik Buck
Cover of the book Get a Life, Not a Job by Erik Buck
Cover of the book Learning Cocos2D by Erik Buck
Cover of the book Catastrophe Disentanglement by Erik Buck
Cover of the book Start a Business for £99 by Erik Buck
Cover of the book Law Express: Jurisprudence by Erik Buck
Cover of the book Best Practices for the Formal Software Testing Process by Erik Buck
Cover of the book Understanding the Healthcare Machine by Erik Buck
Cover of the book Four Ways to Start Your Own Business by Erik Buck
Cover of the book Web Design with Muse (code name) from Adobe by Erik Buck
Cover of the book App Accomplished by Erik Buck
Cover of the book Let's Get Real About Money! by Erik Buck
Cover of the book Building Better Relationships by Erik Buck
Cover of the book Photoshop Masking & Compositing by Erik Buck
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy