Mazes in Videogames

Meaning, Metaphor and Design

Nonfiction, Entertainment, Games
Cover of the book Mazes in Videogames by Alison Gazzard, McFarland & Company, Inc., Publishers
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Alison Gazzard ISBN: 9780786492923
Publisher: McFarland & Company, Inc., Publishers Publication: April 17, 2013
Imprint: Language: English
Author: Alison Gazzard
ISBN: 9780786492923
Publisher: McFarland & Company, Inc., Publishers
Publication: April 17, 2013
Imprint:
Language: English

From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame. By examining the change in the maze from the landscapes of open spaces and closed gardens through to the screen of the videogame, both mazes and labyrinths are discussed in terms of historical reference, alongside the author’s personal experiences of walking and playing these structures. This book shows how our cultural experiences of real world maze landscapes may have changed, and how we negotiate videogame worlds along the various paths and meanings they so often create for us.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

From the text adventures of Zork, to the arcade game of Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has often been used as a space to trap and confuse players in their navigation of gameworlds. However, the maze as a construction on the landscape has a long history before the invention of the videogame. By examining the change in the maze from the landscapes of open spaces and closed gardens through to the screen of the videogame, both mazes and labyrinths are discussed in terms of historical reference, alongside the author’s personal experiences of walking and playing these structures. This book shows how our cultural experiences of real world maze landscapes may have changed, and how we negotiate videogame worlds along the various paths and meanings they so often create for us.

More books from McFarland & Company, Inc., Publishers

Cover of the book The Last Confederate Ship at Sea by Alison Gazzard
Cover of the book World Epidemics by Alison Gazzard
Cover of the book Job Stress and the Librarian by Alison Gazzard
Cover of the book Fan CULTure by Alison Gazzard
Cover of the book Tastes of the Empire by Alison Gazzard
Cover of the book African American Lives in St. Louis, 1763-1865 by Alison Gazzard
Cover of the book American Golf in the Great Depression by Alison Gazzard
Cover of the book Winston Churchill, Myth and Reality by Alison Gazzard
Cover of the book The Hero's Quest and the Cycles of Nature by Alison Gazzard
Cover of the book Hazen "Kiki" Cuyler by Alison Gazzard
Cover of the book Bud Moore's Right Hand Man by Alison Gazzard
Cover of the book Internet Drama and Mystery Television Series, 1996-2014 by Alison Gazzard
Cover of the book Modern Finland by Alison Gazzard
Cover of the book Matthew Arnold and English Education by Alison Gazzard
Cover of the book The Many Lives of Ajax by Alison Gazzard
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy