Microsoft XNA Game Studio 3.0 Unleashed

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics
Cover of the book Microsoft XNA Game Studio 3.0 Unleashed by Chad Carter, Pearson Education
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Chad Carter ISBN: 9780768688481
Publisher: Pearson Education Publication: February 25, 2009
Imprint: Sams Publishing Language: English
Author: Chad Carter
ISBN: 9780768688481
Publisher: Pearson Education
Publication: February 25, 2009
Imprint: Sams Publishing
Language: English

Using XNA Game Studio 3.0, any programmer can master the art of game development and begin selling games to millions of Xbox 360 users worldwide. Now, there’s a practical, comprehensive guide to game development with Microsoft’s powerful new XNA Game Studio 3.0 and the entire XNA Framework.

 

In Microsoft® XNA® Game Studio 3.0 Unleashed, XNA expert Chad Carter covers the entire XNA platform, presents extensive sample code, and explains that code line by line. Carter walks you through the entire process of game development, including installing XNA, creating objects, handling input, managing and extending the content pipeline, optimizing game performance, and creating both 3D and 2D games. Carter presents sophisticated coverage of using XNA’s high level shader language; creating physical effects; and endowing characters with realistic artificial intelligence.

 

A case study section walks through the entire process of planning and coding a game, improving it, and putting on the finishing touches that make it marketable. This edition contains nine new chapters, including all-new sections on creating networked games, programming games for the Zune handheld, and preparing and submitting games to Xbox LIVE, where accepted titles will reach gamers worldwide.

  • Plan your games to deliver solid performance on the platforms you’ve targeted
  • Understand essential XNA Framework concepts, including object creation, cameras, input handling, libraries, game services, and managing and extending the content pipeline
  • Create a 2D game that will run across 3 platforms (Windows, Xbox 360, and Zune) with a single code base
  • Create a Visualizer media player for the Microsoft Zune
  • Use the High Level Shader Language (HLSL) to communicate directly with graphics hardware
  • Bring realistic physics to your game action and realistic artificial intelligence to your characters
  • Create sophisticated 3D effects that use advanced texturing and a particle system
  • Build networked games, including multiplayer demos, turn-based games, and real-time network games
  • Create 4 full games–2D parallax side scroller, 3D shooter, multiplayer turn-based 2D card game, and a multiplayer real-time 3D game
  • Discover best practices for creating Xbox LIVE Community Games
  • Sell your finished game on Xbox LIVE Marketplace 

CD-ROM includes: All C# examples and source code presented in this book.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Using XNA Game Studio 3.0, any programmer can master the art of game development and begin selling games to millions of Xbox 360 users worldwide. Now, there’s a practical, comprehensive guide to game development with Microsoft’s powerful new XNA Game Studio 3.0 and the entire XNA Framework.

 

In Microsoft® XNA® Game Studio 3.0 Unleashed, XNA expert Chad Carter covers the entire XNA platform, presents extensive sample code, and explains that code line by line. Carter walks you through the entire process of game development, including installing XNA, creating objects, handling input, managing and extending the content pipeline, optimizing game performance, and creating both 3D and 2D games. Carter presents sophisticated coverage of using XNA’s high level shader language; creating physical effects; and endowing characters with realistic artificial intelligence.

 

A case study section walks through the entire process of planning and coding a game, improving it, and putting on the finishing touches that make it marketable. This edition contains nine new chapters, including all-new sections on creating networked games, programming games for the Zune handheld, and preparing and submitting games to Xbox LIVE, where accepted titles will reach gamers worldwide.

CD-ROM includes: All C# examples and source code presented in this book.

More books from Pearson Education

Cover of the book The Advanced Strategy Guide to Minecraft by Chad Carter
Cover of the book Common Information Models for an Open, Analytical, and Agile World by Chad Carter
Cover of the book Special Edition Using Microsoft Expression Web 2 by Chad Carter
Cover of the book My Windows 8.1 Computer for Seniors by Chad Carter
Cover of the book Elements of Programming by Chad Carter
Cover of the book Beyond Bullet Points by Chad Carter
Cover of the book CCSP IPS Quick Reference by Chad Carter
Cover of the book Management 3.0 by Chad Carter
Cover of the book My HTC EVO 3D by Chad Carter
Cover of the book Market Volume is the Force by Chad Carter
Cover of the book Night Photography by Chad Carter
Cover of the book Virtualizing SQL Server with VMware by Chad Carter
Cover of the book Microsoft System Center Data Protection for the Hybrid Cloud by Chad Carter
Cover of the book Real World Nikon Capture NX by Chad Carter
Cover of the book Designing Cisco Network Service Architectures (ARCH) Foundation Learning Guide by Chad Carter
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy