Modern Stroke Rehabilitation through e-Health-based Entertainment

Nonfiction, Science & Nature, Technology, Electronics, Circuits, Engineering, Health & Well Being, Medical
Cover of the book Modern Stroke Rehabilitation through e-Health-based Entertainment by , Springer International Publishing
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Author: ISBN: 9783319212937
Publisher: Springer International Publishing Publication: September 8, 2015
Imprint: Springer Language: English
Author:
ISBN: 9783319212937
Publisher: Springer International Publishing
Publication: September 8, 2015
Imprint: Springer
Language: English

This book describes a new, “e-Health” approach to stroke rehabilitation.  The authors propose an alternative approach that combines state of the art ICT technologies ranging from Augmented and Virtual Reality gaming environments to latest advances in immersive user interfaces for delivering a mixed-reality training platform, along with advanced embedded micro sensing and computing devices exhibiting enhanced power autonomy by using the latest Bluetooth Smart communication interfaces and energy saving approaches. These technologies are integrated under the umbrella of an online Personal Health Record (PHR) services allowing for delivery of personalized, patient-centric medical services whether at home, in a clinic or on the move.

  • Describes innovative ways for achieving mixed-reality gaming environments;
  • Enhances immersive experience by combining virtual projections with user interfaces based on body motion analysis;
  • Offers cost-effective body motion capture by hybridizing wearable sensor data;
  • Utilizes energy-efficient micro-embedded sensors for wearable physiological and sensing and activity monitoring applications;
  • Includes innovative, power autonomous sensing using Body Area Networks;
  • Describes the prototype of the portable, integrated rehabilitation training solution.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book describes a new, “e-Health” approach to stroke rehabilitation.  The authors propose an alternative approach that combines state of the art ICT technologies ranging from Augmented and Virtual Reality gaming environments to latest advances in immersive user interfaces for delivering a mixed-reality training platform, along with advanced embedded micro sensing and computing devices exhibiting enhanced power autonomy by using the latest Bluetooth Smart communication interfaces and energy saving approaches. These technologies are integrated under the umbrella of an online Personal Health Record (PHR) services allowing for delivery of personalized, patient-centric medical services whether at home, in a clinic or on the move.

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