Multi-Agent Systems for Education and Interactive Entertainment

Design, Use and Experience

Nonfiction, Computers, Advanced Computing, Artificial Intelligence, Reference & Language, Education & Teaching, Teaching, Computers & Technology, General Computing
Cover of the book Multi-Agent Systems for Education and Interactive Entertainment by , IGI Global
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Author: ISBN: 9781466607491
Publisher: IGI Global Publication: November 30, 2010
Imprint: Information Science Reference Language: English
Author:
ISBN: 9781466607491
Publisher: IGI Global
Publication: November 30, 2010
Imprint: Information Science Reference
Language: English
The increased sophistication of the multi-agent software now becoming available is allowing much more sophisticated learning scenarios to be attempted. This has caused interest in the role of artificial intelligence in interactive systems to grow in recent years. Increasingly powerful consumer hardware makes research-level AI usable in real-world games and/or immersive learning environments. Multi-Agent Systems for Education and Interactive Entertainment: Design, Use and Experience presents readers with a rich collection of ideas from researchers who are exploring the complex tradeoffs that must be made in designing agent systems for education and interactive entertainment. This book aims to provide a mixture of relevant theoretical and practical understanding of the use of multi-agent systems in educational and entertainment research, together with practical examples of the use of such systems in real application scenarios.
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The increased sophistication of the multi-agent software now becoming available is allowing much more sophisticated learning scenarios to be attempted. This has caused interest in the role of artificial intelligence in interactive systems to grow in recent years. Increasingly powerful consumer hardware makes research-level AI usable in real-world games and/or immersive learning environments. Multi-Agent Systems for Education and Interactive Entertainment: Design, Use and Experience presents readers with a rich collection of ideas from researchers who are exploring the complex tradeoffs that must be made in designing agent systems for education and interactive entertainment. This book aims to provide a mixture of relevant theoretical and practical understanding of the use of multi-agent systems in educational and entertainment research, together with practical examples of the use of such systems in real application scenarios.

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