Multiplayer Game Programming

Architecting Networked Games

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics
Cover of the book Multiplayer Game Programming by Josh Glazer, Sanjay Madhav, Pearson Education
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Josh Glazer, Sanjay Madhav ISBN: 9780134034348
Publisher: Pearson Education Publication: November 20, 2015
Imprint: Addison-Wesley Professional Language: English
Author: Josh Glazer, Sanjay Madhav
ISBN: 9780134034348
Publisher: Pearson Education
Publication: November 20, 2015
Imprint: Addison-Wesley Professional
Language: English

The Practical Guide to Building Reliable Networked Multiplayer Games

 

Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game.

 

First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud.

 

This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games.

 

Coverage includes

  • How games have evolved to meet the challenges of networked environments
  • Using Internet communication protocols and standards in game development
  • Working with Berkeley Socket, the most widely used networking construct in multiplayer gaming
  • Formatting game data for efficient Internet transmission
  • Synchronizing states so all players share the same world
  • Organizing networking topologies for large-scale games
  • Overcoming latency and jitter problems that cause delays or lost data
  • Scaling games without compromising performance
  • Combating security vulnerabilities and software cheats
  • Leveraging the networking functionality of the popular Unreal 4 and Unity game engines
  • Integrating gamer services such as matchmaking, achievements, and leaderboards
  • Running game servers in the cloud

About the Website C++ source code for all examples is available at github.com/MultiplayerBook. Instructors will also find a full set of PowerPoint slides and a sample syllabus.

** **

 

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

The Practical Guide to Building Reliable Networked Multiplayer Games

 

Networked multiplayer games are a multibillion dollar business: some games now attract tens of millions of players. In this practical, code-rich guide, Joshua Glazer and Sanjay Madhav guide you through every aspect of engineering them. Drawing on their immense experience as both game developers and instructors, the authors lead you through building a robust multiplayer architecture, and creating every engine-level system. You’ll learn through in-depth working code examples for two complete games: an action game and a real time strategy (RTS) game.

 

First, Madhav and Glazer review the essentials of networking and network programming from the standpoint of game developers. Next, they walk through managing game data transmission, updating game objects across the network, and organizing the devices that join your game. You’ll learn how to ensure reliable performance despite the Internet’s inherent inconsistencies, and how to design game code for maximum security and scalability. The authors conclude by addressing two increasingly crucial issues: incorporating gamer services and hosting your games in the cloud.

 

This guide’s content has been extensively tested through the authors’ multiplayer game programming courses at USC. It is equally valuable both to students and to working game programmers moving into networked games.

 

Coverage includes

About the Website C++ source code for all examples is available at github.com/MultiplayerBook. Instructors will also find a full set of PowerPoint slides and a sample syllabus.

** **

 

More books from Pearson Education

Cover of the book Option Trading Loss Recovery Strategies by Josh Glazer, Sanjay Madhav
Cover of the book Learn Python the Hard Way by Josh Glazer, Sanjay Madhav
Cover of the book Enterprise Cloud Strategy by Josh Glazer, Sanjay Madhav
Cover of the book My TV for Seniors by Josh Glazer, Sanjay Madhav
Cover of the book We Are Smarter Than Me by Josh Glazer, Sanjay Madhav
Cover of the book Talkability by Josh Glazer, Sanjay Madhav
Cover of the book 8 Major Ways to Use Today? Technology to Lower Energy Usage (and They Are Not Solar, Wind, and Nuclear) by Josh Glazer, Sanjay Madhav
Cover of the book Edit Well by Josh Glazer, Sanjay Madhav
Cover of the book Formulas and Functions: Microsoft Excel 2010 by Josh Glazer, Sanjay Madhav
Cover of the book jQuery and JavaScript in 24 Hours, Sams Teach Yourself by Josh Glazer, Sanjay Madhav
Cover of the book Waste to Wealth - A Distant Dream? by Josh Glazer, Sanjay Madhav
Cover of the book Executable Specifications with Scrum by Josh Glazer, Sanjay Madhav
Cover of the book Microsoft Lync Server 2010 Unleashed by Josh Glazer, Sanjay Madhav
Cover of the book Big Data Analytics Beyond Hadoop by Josh Glazer, Sanjay Madhav
Cover of the book Microsoft SharePoint 2010 Business Intelligence Unleashed by Josh Glazer, Sanjay Madhav
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy