No Matter: Theories and Practices of the Ephemeral in Architecture

Nonfiction, Art & Architecture, Architecture
Cover of the book No Matter: Theories and Practices of the Ephemeral in Architecture by Anastasia Karandinou, Taylor and Francis
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Anastasia Karandinou ISBN: 9781317087151
Publisher: Taylor and Francis Publication: May 15, 2017
Imprint: Routledge Language: English
Author: Anastasia Karandinou
ISBN: 9781317087151
Publisher: Taylor and Francis
Publication: May 15, 2017
Imprint: Routledge
Language: English

How do digital media (mobile phones, GPS, iPods, portable computers, internet, virtual realities, etc.) affect the way we perceive, inhabit and design space? Why do architects traditionally design, draw and map the visual, as opposed to other types of sensations of space (the sound, the smell, the texture, etc.)? Architecture is not only about the solid, material elements of space; it is also about the invisible, immaterial, intangible elements of space. This book examines the design, representation and reception of the ephemeral in architecture. It discusses how architects map and examine the spatial qualities that these elements create and questions whether - and if so, how - they take them into account in the designing process. Karandinou argues that current interest in the ephemeral in contemporary culture and architecture is related to the evolution of digital media; and that it is related to the new ways of thinking about space and everyday situations that new media enables. With sound and video recording devices now being embedded in everyday gadgets and mobile phones, capturing sounds or ephemeral situations and events has become an everyday habit. New animation techniques allow designers to think about space through time, as they are able to design dynamic and responsive spaces, as well as static spaces explored by someone over time. Contemporary video games are no longer based on a simple visual input and a keyboard; they now involve other senses, movement, and the response of the whole body in space. This book therefore argues that the traditional binary opposition between the sensuous and the digital is currently being reversed. Subsequently, new media can also function as a new tool-to-think-with about space. Designers are now able to think through time, and design spaces accordingly. Time, temporality, ephemerality, become central issues in the designing process. The notion first claimed by Marshall McLuhan in the 1960s, that the emergence of new di

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

How do digital media (mobile phones, GPS, iPods, portable computers, internet, virtual realities, etc.) affect the way we perceive, inhabit and design space? Why do architects traditionally design, draw and map the visual, as opposed to other types of sensations of space (the sound, the smell, the texture, etc.)? Architecture is not only about the solid, material elements of space; it is also about the invisible, immaterial, intangible elements of space. This book examines the design, representation and reception of the ephemeral in architecture. It discusses how architects map and examine the spatial qualities that these elements create and questions whether - and if so, how - they take them into account in the designing process. Karandinou argues that current interest in the ephemeral in contemporary culture and architecture is related to the evolution of digital media; and that it is related to the new ways of thinking about space and everyday situations that new media enables. With sound and video recording devices now being embedded in everyday gadgets and mobile phones, capturing sounds or ephemeral situations and events has become an everyday habit. New animation techniques allow designers to think about space through time, as they are able to design dynamic and responsive spaces, as well as static spaces explored by someone over time. Contemporary video games are no longer based on a simple visual input and a keyboard; they now involve other senses, movement, and the response of the whole body in space. This book therefore argues that the traditional binary opposition between the sensuous and the digital is currently being reversed. Subsequently, new media can also function as a new tool-to-think-with about space. Designers are now able to think through time, and design spaces accordingly. Time, temporality, ephemerality, become central issues in the designing process. The notion first claimed by Marshall McLuhan in the 1960s, that the emergence of new di

More books from Taylor and Francis

Cover of the book The Politics of Christian Zionism 1891-1948 by Anastasia Karandinou
Cover of the book Black Women and White Women in the Professions by Anastasia Karandinou
Cover of the book The New British Politics by Anastasia Karandinou
Cover of the book Japanese Traits and Foreign Influences by Anastasia Karandinou
Cover of the book Victorian Crime, Madness and Sensation by Anastasia Karandinou
Cover of the book The Development of Political Attitudes in Children by Anastasia Karandinou
Cover of the book A Film-Philosophy of Ecology and Enlightenment by Anastasia Karandinou
Cover of the book Translating and Communicating Environmental Cultures by Anastasia Karandinou
Cover of the book Rock Song Index by Anastasia Karandinou
Cover of the book Slavoj Žižek by Anastasia Karandinou
Cover of the book Business Planning: A Guide to Business Start-Up by Anastasia Karandinou
Cover of the book The Selected Letters of W.E. Henley by Anastasia Karandinou
Cover of the book In the Light of Contradiction by Anastasia Karandinou
Cover of the book American Military History by Anastasia Karandinou
Cover of the book Modelling Long-term Scenarios for Low Carbon Societies by Anastasia Karandinou
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy