Procedural Storytelling in Game Design

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics
Cover of the book Procedural Storytelling in Game Design by , CRC Press
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Author: ISBN: 9780429948589
Publisher: CRC Press Publication: March 14, 2019
Imprint: A K Peters/CRC Press Language: English
Author:
ISBN: 9780429948589
Publisher: CRC Press
Publication: March 14, 2019
Imprint: A K Peters/CRC Press
Language: English

This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories.

Key Features

Introduces the differences between static/traditional game design and procedural game design

Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways

World’s finest guide for how to begin thinking about procedural design

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories.

Key Features

Introduces the differences between static/traditional game design and procedural game design

Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways

World’s finest guide for how to begin thinking about procedural design

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