Rigging for Games

A Primer for Technical Artists Using Maya and Python

Nonfiction, Computers
Cover of the book Rigging for Games by Eyal Assaf, CRC Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Eyal Assaf ISBN: 9781317802938
Publisher: CRC Press Publication: November 19, 2015
Imprint: Routledge Language: English
Author: Eyal Assaf
ISBN: 9781317802938
Publisher: CRC Press
Publication: November 19, 2015
Imprint: Routledge
Language: English

Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project.

You’ll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you’ll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you’ve been waiting for!

  • Enhance your skillset by learning how to efficiently rig characters using techniques applicable to both games and cinematics
  • Keep up with all the action with behind-the-scenes images and code scripts
  • Refine your rigging skills with tutorials and project files available on the companion website
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and cinematics, allowing readers a complete inside look at a single project.

You’ll explore new ways to write scripts and create modular rigs using Maya and Python, and automate and speed up the rigging process in your creative pipeline. Finally, you’ll learn the most efficient ways of exporting your rigs into the popular game engine Unity. This is the practical, start-to-finish rigging primer you’ve been waiting for!

More books from CRC Press

Cover of the book Flying in the Face of Criminalization by Eyal Assaf
Cover of the book AI for Games, Third Edition by Eyal Assaf
Cover of the book Algebraic Numbers and Algebraic Functions by Eyal Assaf
Cover of the book Managing Biogas Plants by Eyal Assaf
Cover of the book Using the Building Regulations: Part M Access by Eyal Assaf
Cover of the book Production Pipeline Fundamentals for Film and Games by Eyal Assaf
Cover of the book Computer Intensive Statistical Methods by Eyal Assaf
Cover of the book Bivariate Discrete Distributions by Eyal Assaf
Cover of the book Risk Management and Error Reduction in Aviation Maintenance by Eyal Assaf
Cover of the book Antioxidants in Higher Plants by Eyal Assaf
Cover of the book Reinforced and Prestressed Concrete by Eyal Assaf
Cover of the book Energy Performance of Residential Buildings by Eyal Assaf
Cover of the book Developing Sustainable Agriculture in Pakistan by Eyal Assaf
Cover of the book Pediatric Pathology by Eyal Assaf
Cover of the book Natural Substances for Cancer Prevention by Eyal Assaf
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy