Serious Games Analytics

Methodologies for Performance Measurement, Assessment, and Improvement

Nonfiction, Reference & Language, Education & Teaching, Teaching, Computers & Technology, Educational Theory, Educational Psychology
Cover of the book Serious Games Analytics by , Springer International Publishing
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9783319058344
Publisher: Springer International Publishing Publication: June 13, 2015
Imprint: Springer Language: English
Author:
ISBN: 9783319058344
Publisher: Springer International Publishing
Publication: June 13, 2015
Imprint: Springer
Language: English

This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Chapter authors use empirical research methodologies, including existing, experimental, and emerging conceptual frameworks, from various fields, such as: computer science software engineering educational data mining statistics information visualization. Serious games is an emerging field where the games are created using sound learning theories and instructional design principles to maximize learning and training success. But how would stakeholders know what play-learners have done in the game environment, and if the actions performance brings about learning? Could they be playing the game for fun, really learning with evidence of performance improvement, or simply gaming the system, i.e., finding loopholes to fake that they are making progress? This volume endeavors to answer these questions.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This volume brings together research on how gameplay data in serious games may be turned into valuable analytics or actionable intelligence for performance measurement, assessment, and improvement. Chapter authors use empirical research methodologies, including existing, experimental, and emerging conceptual frameworks, from various fields, such as: computer science software engineering educational data mining statistics information visualization. Serious games is an emerging field where the games are created using sound learning theories and instructional design principles to maximize learning and training success. But how would stakeholders know what play-learners have done in the game environment, and if the actions performance brings about learning? Could they be playing the game for fun, really learning with evidence of performance improvement, or simply gaming the system, i.e., finding loopholes to fake that they are making progress? This volume endeavors to answer these questions.

More books from Springer International Publishing

Cover of the book Law and Regulation of Air Cargo by
Cover of the book Mechanical and Materials Engineering of Modern Structure and Component Design by
Cover of the book Women Researching in Africa by
Cover of the book Solar Energetic Particles by
Cover of the book The Geography of Networks and R&D Collaborations by
Cover of the book Engineering Secure Software and Systems by
Cover of the book Supply Chain Integration Challenges in Commercial Aerospace by
Cover of the book The Palgrave Handbook of Criminology and the Global South by
Cover of the book Diseases of the Central Airways by
Cover of the book Learning Vocabulary Strategically in a Study Abroad Context by
Cover of the book Low Fertility, Institutions, and their Policies by
Cover of the book Ontology-Based Data Access Leveraging Subjective Reports by
Cover of the book Serious Games in Physical Rehabilitation by
Cover of the book Dependable Software Engineering. Theories, Tools, and Applications by
Cover of the book Resistance to Aromatase Inhibitors in Breast Cancer by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy