Social Gaming 39 Success Secrets - 39 Most Asked Questions On Social Gaming - What You Need To Know

Business & Finance
Cover of the book Social Gaming 39 Success Secrets - 39 Most Asked Questions On Social Gaming - What You Need To Know by Judith Mitchell, Emereo Publishing
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Author: Judith Mitchell ISBN: 9781488535345
Publisher: Emereo Publishing Publication: February 3, 2014
Imprint: Emereo Publishing Language: English
Author: Judith Mitchell
ISBN: 9781488535345
Publisher: Emereo Publishing
Publication: February 3, 2014
Imprint: Emereo Publishing
Language: English
Social gaming' normally alludes to performing games as a means of communal action|social communication, as against to performing games in aloneness.

There has never been a Social Gaming Guide like this.

It contains 39 answers, much more than you can imagine; comprehensive answers and extensive details and references, with insights that have never before been offered in print. Get the information you need--fast! This all-embracing guide offers a thorough view of key knowledge and detailed insight. This Guide introduces what you want to know about Social Gaming.

A quick look inside of some of the subjects covered: Jon Radoff, Cyberculture, PlayStation - PlayStation Home, Hi5 - Market share, Insomniac Games - Insomniac Click, Electronic Arts - History, Social network game - Advertising, Hackathon - Structure, Zynga - Business model, Don Mattrick, Giant Bomb - Quests, Hi5 (website) - Market share, Guitar Hero - Cultural impact, Comic Vine - Quests, Gamification - Applications, Game Center, Facebook F8 - 2011, Comic Vine - History, Red Bull - Advertising, Vkontakte, Bunchball - History, Social network game - Social gaming as corporate promotion, Friendster - History, Zynga - History, Tag Challenge, IOS - Game Center, Google+ - Additional Features, Hi5 (website) - Features, Social network game - Technology platforms, Hi5 - Technologies, Hi5 (website) - Technologies, VK (social network), and much more...

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Social gaming' normally alludes to performing games as a means of communal action|social communication, as against to performing games in aloneness.

There has never been a Social Gaming Guide like this.

It contains 39 answers, much more than you can imagine; comprehensive answers and extensive details and references, with insights that have never before been offered in print. Get the information you need--fast! This all-embracing guide offers a thorough view of key knowledge and detailed insight. This Guide introduces what you want to know about Social Gaming.

A quick look inside of some of the subjects covered: Jon Radoff, Cyberculture, PlayStation - PlayStation Home, Hi5 - Market share, Insomniac Games - Insomniac Click, Electronic Arts - History, Social network game - Advertising, Hackathon - Structure, Zynga - Business model, Don Mattrick, Giant Bomb - Quests, Hi5 (website) - Market share, Guitar Hero - Cultural impact, Comic Vine - Quests, Gamification - Applications, Game Center, Facebook F8 - 2011, Comic Vine - History, Red Bull - Advertising, Vkontakte, Bunchball - History, Social network game - Social gaming as corporate promotion, Friendster - History, Zynga - History, Tag Challenge, IOS - Game Center, Google+ - Additional Features, Hi5 (website) - Features, Social network game - Technology platforms, Hi5 - Technologies, Hi5 (website) - Technologies, VK (social network), and much more...

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