Using Games and Simulations for Teaching and Assessment

Key Issues

Nonfiction, Reference & Language, Education & Teaching, Teaching, Computers & Technology, Computers
Cover of the book Using Games and Simulations for Teaching and Assessment by , Taylor and Francis
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781317814665
Publisher: Taylor and Francis Publication: March 31, 2016
Imprint: Routledge Language: English
Author:
ISBN: 9781317814665
Publisher: Taylor and Francis
Publication: March 31, 2016
Imprint: Routledge
Language: English

Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive, motivational, and psychometric issues with a focus on STEM content. Unlike other research-based volumes that focus solely on game design or the theoretical basis behind gaming, this book unites previously disparate communities of researchers—from civilian to military contexts as well as multiple disciplines—to critically explore current problems and illustrate how instructionally effective games and simulations should be planned and evaluated.

While computer-based simulations and games have the potential to improve the quality of education and training, Using Games and Simulations for Teaching and Assessment: Key Issues shows how the science of learning should underlie the use of such technologies. Through a wide-ranging yet detailed examination, chapter authors provide suggestions for designing and developing games, simulations, and intelligent tutoring systems that are scientifically-based, outcomes-driven, and cost-conscious.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Using Games and Simulations for Teaching and Assessment: Key Issues comprises a multidisciplinary investigation into the issues that arise when using games and simulations for educational purposes. Using both theoretical and empirical analyses, this collection examines cognitive, motivational, and psychometric issues with a focus on STEM content. Unlike other research-based volumes that focus solely on game design or the theoretical basis behind gaming, this book unites previously disparate communities of researchers—from civilian to military contexts as well as multiple disciplines—to critically explore current problems and illustrate how instructionally effective games and simulations should be planned and evaluated.

While computer-based simulations and games have the potential to improve the quality of education and training, Using Games and Simulations for Teaching and Assessment: Key Issues shows how the science of learning should underlie the use of such technologies. Through a wide-ranging yet detailed examination, chapter authors provide suggestions for designing and developing games, simulations, and intelligent tutoring systems that are scientifically-based, outcomes-driven, and cost-conscious.

More books from Taylor and Francis

Cover of the book Enterprise Relationship Management by
Cover of the book Introducing Neuroeducational Research by
Cover of the book Adventure Education by
Cover of the book Global Tourist Behavior by
Cover of the book Timothy Asch and Ethnographic Film by
Cover of the book Farewell to Farms by
Cover of the book The Emotions and Cultural Analysis by
Cover of the book Truth, Silence and Violence in Emerging States by
Cover of the book Japanese Management by
Cover of the book Morphological Processing and Literacy Development by
Cover of the book Benchmarks in Hospitality and Tourism by
Cover of the book Minimum Deterrence: Examining the Evidence by
Cover of the book Scientific and Legal Applications of Bloodstain Pattern Interpretation by
Cover of the book Setting the Agenda for Global Peace by
Cover of the book Small Arms, Crime and Conflict by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy