Author: | Malcolm Sutherland | ISBN: | 9781310032219 |
Publisher: | Malcolm Sutherland | Publication: | January 22, 2014 |
Imprint: | Smashwords Edition | Language: | English |
Author: | Malcolm Sutherland |
ISBN: | 9781310032219 |
Publisher: | Malcolm Sutherland |
Publication: | January 22, 2014 |
Imprint: | Smashwords Edition |
Language: | English |
This book tells the story about a student-led new-start business project in the west of Scotland during the years 2010-2012, which did not succeed. The author was one of a few people in the Glasgow area who launched a digital media company in 2010. This book mainly focusses on the projects launched by the company TuDocs Ltd, of which the author played a central role. In February 2010, TuDocs Ltd launched an e-portfolios website and network for computer games students, graduates, academics and games industry employers. The aim was to encourage students to set up their own computer games new-start companies, build and sell games and programs, and build up experience in order to become more employable and to enter the games industry. A few students did succeed, but the e-portfolios werbsite was largely unsuccessful and was closed down in later 2011. TuDocs Ltd launched many other projects, which failed for a variety of reasons. A few students in contact with the author launched their companies, but they all failed to generate profits. This book tells the story of the whole vision, and what actually happened.
This book tells the story about a student-led new-start business project in the west of Scotland during the years 2010-2012, which did not succeed. The author was one of a few people in the Glasgow area who launched a digital media company in 2010. This book mainly focusses on the projects launched by the company TuDocs Ltd, of which the author played a central role. In February 2010, TuDocs Ltd launched an e-portfolios website and network for computer games students, graduates, academics and games industry employers. The aim was to encourage students to set up their own computer games new-start companies, build and sell games and programs, and build up experience in order to become more employable and to enter the games industry. A few students did succeed, but the e-portfolios werbsite was largely unsuccessful and was closed down in later 2011. TuDocs Ltd launched many other projects, which failed for a variety of reasons. A few students in contact with the author launched their companies, but they all failed to generate profits. This book tells the story of the whole vision, and what actually happened.