Winning the Hardware-Software Game

Using Game Theory to Optimize the Pace of New Technology Adoption

Business & Finance, Management & Leadership, Planning & Forecasting
Cover of the book Winning the Hardware-Software Game by Ruth D. Fisher, Pearson Education
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Ruth D. Fisher ISBN: 9780131364424
Publisher: Pearson Education Publication: March 4, 2009
Imprint: Prentice Hall Language: English
Author: Ruth D. Fisher
ISBN: 9780131364424
Publisher: Pearson Education
Publication: March 4, 2009
Imprint: Prentice Hall
Language: English

 “Many books discuss high-tech decision making, but this is the only book I know of that provides a systematic approach based on objective analysis.”

—Matthew Scarpino, author of Programming the Cell Processor

 

“This book offers a unique approach to analyzing business strategy that changes the focus and attitude to a lively and fun exercise of treating business strategy as a game.”

—Dave Hendricksen, Architect, Thomson-Reuters

 

USE GAME THEORY TO SOLVE THE #1 PROBLEM THAT CAUSES NEW TECHNOLOGIES TO FAIL IN THE MARKETPLACE: LACK OF COORDINATION

 

Too many advanced technologies fail the test of adoption, at immense cost to their creators and investors. Why? Many new technologies are launched into complex ecosystems where hardware, software, and/or connectivity components must work together—for instance, next-generation gaming and video platforms that can only succeed if they offer attractive, compatible content. Often, users aren’t ready to give up existing systems, and content or connectivity providers aren’t ready to move away from existing markets. In either case, the real issue is a lack of coordination. Fortunately, coordination problems have specific, proven solutions, and Winning the Hardware–Software Game shows you exactly how to find them.

 

Drawing on advanced ideas from game theory, economics, sociology, and business strategy, author Ruth D. Fisher presents a systematic framework for identifying, assessing, and resolving coordination problems among all the participants in a product ecosystem. Writing in plain, nontechnical, nonmathematical English, Dr. Fisher helps you discover specific steps that will prepare your customers and partners for successful adoption. Using these techniques, you can shape strategy, systematically reduce risk, and dramatically increase profitability.

 

Topics covered in this book include:

  • Discovering the forces that drive or delay adoption by users and content providers
  • Understanding networks, network effects, switching costs, technology compatibility, and other crucial issues
  • Speeding the pace of adoption, and getting to the “tipping point” sooner
  • Clarifying and restructuring the incentives that motivate users and software providers
  • Engineering new systems to maximize the likelihood of adoption
  • Creating expectations of adoption and decreasing the relative value of older systems
  • Learning from Apple Newton versus Palm Pilot, HD DVD versus Blu-Ray, and other
    significant technology battles
  • Leveraging lock-in, path dependence, standardization, and first-mover advantage

With so much at stake, Winning the Hardware–Software Game is a required resource for everyone concerned with new technology adoption—executives, strategists, R&D leaders, marketers, product managers, industry analysts, and investors alike.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

 “Many books discuss high-tech decision making, but this is the only book I know of that provides a systematic approach based on objective analysis.”

—Matthew Scarpino, author of Programming the Cell Processor

 

“This book offers a unique approach to analyzing business strategy that changes the focus and attitude to a lively and fun exercise of treating business strategy as a game.”

—Dave Hendricksen, Architect, Thomson-Reuters

 

USE GAME THEORY TO SOLVE THE #1 PROBLEM THAT CAUSES NEW TECHNOLOGIES TO FAIL IN THE MARKETPLACE: LACK OF COORDINATION

 

Too many advanced technologies fail the test of adoption, at immense cost to their creators and investors. Why? Many new technologies are launched into complex ecosystems where hardware, software, and/or connectivity components must work together—for instance, next-generation gaming and video platforms that can only succeed if they offer attractive, compatible content. Often, users aren’t ready to give up existing systems, and content or connectivity providers aren’t ready to move away from existing markets. In either case, the real issue is a lack of coordination. Fortunately, coordination problems have specific, proven solutions, and Winning the Hardware–Software Game shows you exactly how to find them.

 

Drawing on advanced ideas from game theory, economics, sociology, and business strategy, author Ruth D. Fisher presents a systematic framework for identifying, assessing, and resolving coordination problems among all the participants in a product ecosystem. Writing in plain, nontechnical, nonmathematical English, Dr. Fisher helps you discover specific steps that will prepare your customers and partners for successful adoption. Using these techniques, you can shape strategy, systematically reduce risk, and dramatically increase profitability.

 

Topics covered in this book include:

  • Discovering the forces that drive or delay adoption by users and content providers
  • Understanding networks, network effects, switching costs, technology compatibility, and other crucial issues
  • Speeding the pace of adoption, and getting to the “tipping point” sooner
  • Clarifying and restructuring the incentives that motivate users and software providers
  • Engineering new systems to maximize the likelihood of adoption
  • Creating expectations of adoption and decreasing the relative value of older systems
  • Learning from Apple Newton versus Palm Pilot, HD DVD versus Blu-Ray, and other
    significant technology battles
  • Leveraging lock-in, path dependence, standardization, and first-mover advantage

With so much at stake, Winning the Hardware–Software Game is a required resource for everyone concerned with new technology adoption—executives, strategists, R&D leaders, marketers, product managers, industry analysts, and investors alike.

More books from Pearson Education

Cover of the book Excel 2013 Absolute Beginner's Guide by Ruth D. Fisher
Cover of the book Using Microsoft Visio 2010 by Ruth D. Fisher
Cover of the book Psychology Express: Research Methods in Psychology (Undergraduate Revision Guide) by Ruth D. Fisher
Cover of the book Level 6: Anna Karenina by Ruth D. Fisher
Cover of the book VMware vSphere 5® Building a Virtual Datacenter by Ruth D. Fisher
Cover of the book Nikon D3100: From Snapshots to Great Shots by Ruth D. Fisher
Cover of the book What Is Hedging? by Ruth D. Fisher
Cover of the book To Kill a Mockingbird: York Notes for GCSE by Ruth D. Fisher
Cover of the book Microsoft® Outlook® 2010 Step by Step by Ruth D. Fisher
Cover of the book Google+ Hangouts for Business by Ruth D. Fisher
Cover of the book Get a Life, Not a Job: Do What You Love and Let Your Talents Work For You by Ruth D. Fisher
Cover of the book Microsoft Office 2010 On Demand by Ruth D. Fisher
Cover of the book The Art of Software Security Testing by Ruth D. Fisher
Cover of the book Picture Perfect Practice: A Self-Training Guide to Mastering the Challenges of Taking World-Class Photographs by Ruth D. Fisher
Cover of the book Cisco CCNA Routing and Switching ICND2 200-101 Official Cert Guide by Ruth D. Fisher
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy