Dungeons & Dreamers (Part I - Free Download)

A story of how computer games created a global culture

Nonfiction, Entertainment, Games, Video & Electronic, Computers, Entertainment & Games, Video & Electronic Games, History
Cover of the book Dungeons & Dreamers (Part I - Free Download) by Brad King, John Borland, The Geeky Press
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Brad King, John Borland ISBN: 1230000743877
Publisher: The Geeky Press Publication: October 27, 2015
Imprint: Language: English
Author: Brad King, John Borland
ISBN: 1230000743877
Publisher: The Geeky Press
Publication: October 27, 2015
Imprint:
Language: English

Try Part I of Dungeons & Dreamers before you buy the book. If you enjoy what you read, you can purchase the print or digital version at any of your major book retailers, which you'll find in the back of this book.

Before you make that decision, you'll first meet Gary Gygax and Dave Arneson, the creators of Dungeons & Dragons. Just a few years later, Richard Garriott, the son of an astronaut and an artist, as he finds D&D just as he discovers his love of computers at the dawn of the digital age. What comes from there is the birth and growth of the largest digital community on the planet. Dungeons & Dreamers: A story of how computer games created a global community follows the designers, developers, and players who built the virtual games and communities that define today’s digital entertainment landscape and explores the nature of what it means to live and thrive in virtual communities.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Try Part I of Dungeons & Dreamers before you buy the book. If you enjoy what you read, you can purchase the print or digital version at any of your major book retailers, which you'll find in the back of this book.

Before you make that decision, you'll first meet Gary Gygax and Dave Arneson, the creators of Dungeons & Dragons. Just a few years later, Richard Garriott, the son of an astronaut and an artist, as he finds D&D just as he discovers his love of computers at the dawn of the digital age. What comes from there is the birth and growth of the largest digital community on the planet. Dungeons & Dreamers: A story of how computer games created a global community follows the designers, developers, and players who built the virtual games and communities that define today’s digital entertainment landscape and explores the nature of what it means to live and thrive in virtual communities.

More books from History

Cover of the book A la campanya d'Obama by Brad King, John Borland
Cover of the book The Rise and Fall of the Great Powers by Brad King, John Borland
Cover of the book Sounds of the Citizens by Brad King, John Borland
Cover of the book Anatomy of Four Race Riots by Brad King, John Borland
Cover of the book Ole Manuõ O Tala Tu’U Ma Fisaga O Tala Ave by Brad King, John Borland
Cover of the book Transnational Australian Cinema by Brad King, John Borland
Cover of the book Die Entwicklung der Sklaverei im kolonialen Virginia, besonders der Chesapeake-Region. Wie entstand die Ungleichbehandlung der schwarzen Bevölkerung? by Brad King, John Borland
Cover of the book Histoire mondiale des Cours by Brad King, John Borland
Cover of the book Washington's Rebuke to Bigotry by Brad King, John Borland
Cover of the book Re-solving the Economic Puzzle by Brad King, John Borland
Cover of the book Nation and Region in Grierson’s Linguistic Survey of India by Brad King, John Borland
Cover of the book Il libro dei secoli by Brad King, John Borland
Cover of the book The Extant Works and Fragments of Hippolytus by Brad King, John Borland
Cover of the book Shot Down and in the Drink by Brad King, John Borland
Cover of the book A Salute to One of 'the Few' by Brad King, John Borland
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy