Emerging Research and Trends in Gamification

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, Entertainment, Games, Video & Electronic, Video & Electronic Games
Cover of the book Emerging Research and Trends in Gamification by , IGI Global
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: ISBN: 9781466686533
Publisher: IGI Global Publication: August 7, 2015
Imprint: Information Science Reference Language: English
Author:
ISBN: 9781466686533
Publisher: IGI Global
Publication: August 7, 2015
Imprint: Information Science Reference
Language: English

Game design has shifted from the development of games for entertainment to the creation of games with a more meaningful purpose. Game principles and theories can be applied to interactive programs in a variety of fields and professions. Researchers continue to examine the many ways games can be applied to real-world settings. Emerging Research and Trends in Gamification brings together innovative and scholarly research on the use of game-based design and technology in a variety of settings. Including discussions from both industry and academic perspectives, this publication explores the growing research in this interesting and dynamic field, serving as an essential reference source for academicians, professionals, researchers, and upper level students interested in the applications of game-thinking and gaming dynamics across various disciplines including marketing, journalism, education, and human resources. This publication presents timely, research-based chapters on the development of games and the real-world applications of game-thinking and game dynamics, as well as additional topics including, but not limited to, digital development, game design, human resource processes, market research, online journalism, social change, and video game learning.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Game design has shifted from the development of games for entertainment to the creation of games with a more meaningful purpose. Game principles and theories can be applied to interactive programs in a variety of fields and professions. Researchers continue to examine the many ways games can be applied to real-world settings. Emerging Research and Trends in Gamification brings together innovative and scholarly research on the use of game-based design and technology in a variety of settings. Including discussions from both industry and academic perspectives, this publication explores the growing research in this interesting and dynamic field, serving as an essential reference source for academicians, professionals, researchers, and upper level students interested in the applications of game-thinking and gaming dynamics across various disciplines including marketing, journalism, education, and human resources. This publication presents timely, research-based chapters on the development of games and the real-world applications of game-thinking and game dynamics, as well as additional topics including, but not limited to, digital development, game design, human resource processes, market research, online journalism, social change, and video game learning.

More books from IGI Global

Cover of the book Intellectual Capital Strategy Management for Knowledge-Based Organizations by
Cover of the book Advancing Education with Information Communication Technologies by
Cover of the book Sustaining Power Resources through Energy Optimization and Engineering by
Cover of the book Library and Information Science in the Age of MOOCs by
Cover of the book Examining the Emotional Dimensions of Academic Librarianship by
Cover of the book Metacognition and Successful Learning Strategies in Higher Education by
Cover of the book Handbook of Research on Entrepreneurial Ecosystems and Social Dynamics in a Globalized World by
Cover of the book Security Management in Mobile Cloud Computing by
Cover of the book E-Health and Telemedicine by
Cover of the book Models for Interdisciplinary Mobile Learning by
Cover of the book Food Systems Sustainability and Environmental Policies in Modern Economies by
Cover of the book Knowledge Visualization and Visual Literacy in Science Education by
Cover of the book Human Behavior, Psychology, and Social Interaction in the Digital Era by
Cover of the book Handbook of Research on Education and Technology in a Changing Society by
Cover of the book Securing Transactions and Payment Systems for M-Commerce by
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy