Risk Management in E-Commerce. The Case of Online Distribution of Games

Business & Finance
Cover of the book Risk Management in E-Commerce. The Case of Online Distribution of Games by Anonymous, GRIN Verlag
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Anonymous ISBN: 9783668167476
Publisher: GRIN Verlag Publication: March 8, 2016
Imprint: GRIN Verlag Language: English
Author: Anonymous
ISBN: 9783668167476
Publisher: GRIN Verlag
Publication: March 8, 2016
Imprint: GRIN Verlag
Language: English

Bachelor Thesis from the year 2011 in the subject Business economics - Miscellaneous, grade: 1,3, Cologne University of Applied Sciences, course: Kooperationsstudiengang mit der FOM Hochschule für Ökonomie & Management, language: English, abstract: The goal of this dissertation is to give the reader a fundamental understanding of the various risks for games publishers' online business by identifying and examining generally affecting e-commerce risks as well as risks specific to the games industry environment. Furthermore, the author will list possible solutions to reduce negative impacts caused by these risks. In the last decade, e-commerce transactions like the one described above became a routine. Especially in more sophisticated countries with broadband Internet access, consumers at all age levels utilize ist capabilities to purchase products online. The majority of these transactions are business-to-consumer. During the last five to ten years, publishers of entertainment software have also targeted the Internet as a new distribution channel. Approaching gamers directly through websites or platform marketplaces is a faster and more profitable way of generating revenue than traditional retailing. Transaction costs are decreased, marketing time is reduced, and direct communication with communities, which is typical for this line of business, is improved. Certainly there are not only advantages associated with online distribution of video games, and we will later discuss whether cost savings really occur. Several aspects of risk need to be considered before making a decision. It is a question about the strategic orientation of any company operating in the given industry.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Bachelor Thesis from the year 2011 in the subject Business economics - Miscellaneous, grade: 1,3, Cologne University of Applied Sciences, course: Kooperationsstudiengang mit der FOM Hochschule für Ökonomie & Management, language: English, abstract: The goal of this dissertation is to give the reader a fundamental understanding of the various risks for games publishers' online business by identifying and examining generally affecting e-commerce risks as well as risks specific to the games industry environment. Furthermore, the author will list possible solutions to reduce negative impacts caused by these risks. In the last decade, e-commerce transactions like the one described above became a routine. Especially in more sophisticated countries with broadband Internet access, consumers at all age levels utilize ist capabilities to purchase products online. The majority of these transactions are business-to-consumer. During the last five to ten years, publishers of entertainment software have also targeted the Internet as a new distribution channel. Approaching gamers directly through websites or platform marketplaces is a faster and more profitable way of generating revenue than traditional retailing. Transaction costs are decreased, marketing time is reduced, and direct communication with communities, which is typical for this line of business, is improved. Certainly there are not only advantages associated with online distribution of video games, and we will later discuss whether cost savings really occur. Several aspects of risk need to be considered before making a decision. It is a question about the strategic orientation of any company operating in the given industry.

More books from GRIN Verlag

Cover of the book Zeit und Veränderung in der Transzendentalen Ästhetik in Kants Kritik der reinen Vernunft by Anonymous
Cover of the book Synagoge, Kirche, Moschee. Ein Vergleich der Gotteshäuser by Anonymous
Cover of the book Unternehmensberatung im Lichte der integrativen Wirtschaftsethik by Anonymous
Cover of the book Belastungs- und Beanspruchungsprofil im mittelklassigen Beachvolleyball nach der Regelauslegung 2011 by Anonymous
Cover of the book Schimpfwörter: Konstruktion von Wirklichkeit am Beispiel von Pejorisierungen in zweisprachigen Wörterbüchern (Deutsch - Schwedisch) by Anonymous
Cover of the book Terminologiemanagement - Information Mapping und Funktionsdesign by Anonymous
Cover of the book Die Irreführungsgefahr im Markenrecht by Anonymous
Cover of the book Ernst von Glasersfeld: Wahrheit und Viabilität by Anonymous
Cover of the book Multikulturalismus by Anonymous
Cover of the book Defizite und Desiderate der Konferenz der Vereinten Nationen über Umwelt und Entwicklung (UNCED) im Jahr 1992 aus heutiger Sicht by Anonymous
Cover of the book Die Wirkung der Laokoon-Statue auf die Kunsthistoriker, insbesondere auf Lessing by Anonymous
Cover of the book Täglich im Einsatz und doch kaum beachtet - ein Konzept zur Sensibilisierung der Lehrer für ihren Stimmeinsatz by Anonymous
Cover of the book Den Armen Frohes zu verkündigen, hat er mich gesandt. Sozialgeschichtliche Auslegung von Jesaja 60-62 by Anonymous
Cover of the book Die Französische Revolution als Krisen-Konstruktion moderner, ideologisch konträrer Geschichtsschreibung by Anonymous
Cover of the book Rolle und Identität by Anonymous
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy