Gamification

Concepts, Methodologies, Tools, and Applications

Nonfiction, Computers, Entertainment & Games, Game Programming - Graphics, General Computing
Cover of the book Gamification by , IGI Global
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Author: ISBN: 9781466682023
Publisher: IGI Global Publication: March 31, 2015
Imprint: Information Science Reference Language: English
Author:
ISBN: 9781466682023
Publisher: IGI Global
Publication: March 31, 2015
Imprint: Information Science Reference
Language: English
Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.

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