Gamify Your Classroom

A Field Guide to Game-Based Learning

Nonfiction, Reference & Language, Education & Teaching, Special Education, Experimental Methods, Educational Theory, Adult & Continuing Education, Elementary
Cover of the book Gamify Your Classroom by Matthew Farber, Peter Lang
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: Matthew Farber ISBN: 9781454194941
Publisher: Peter Lang Publication: July 1, 2014
Imprint: Peter Lang Inc., International Academic Publishers Language: English
Author: Matthew Farber
ISBN: 9781454194941
Publisher: Peter Lang
Publication: July 1, 2014
Imprint: Peter Lang Inc., International Academic Publishers
Language: English

This book is a field guide on how to implement game-based learning and «gamification» techniques to the everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field, including: James Paul Gee (Author, What Video Games Have to Teach Us about Learning and Literacy); Henry Jenkins (Provost Professor at University of Southern California); Katie Salen (Founder, Institute of Play); Bernie DeKoven (Author, A Playful Path); Richard Bartle (Bartle’s Player Type Theory); Kurt Squire (Games + Learning + Society Center); Jessica Millstone (Joan Ganz Cooney Center), Dan White (Filament Games); Erin Hoffman (GlassLab Games); Jesse Schell (Schell Games/Professor at Carnegie Mellon); Tracy Fullerton (University of Southern California Game Innovation Lab); Alan Gershenfeld (E-Line Media); Noah Falstein (Chief Game Designer, Google); Valerie Shute (Professor at Florida State University); Lee Sheldon (Author, The Multiplayer Classroom); Robert J. Torres (Bill & Melinda Gates Foundation), Asi Burak (President, Games for Change); Toby Rowland (MangaHigh); Jocelyn Leavitt (Hopscotch); Krishna Vedati (Tynker); and researchers at BrainPOP and designers from Electric Funstuff (Mission U.S. games). Each chapter concludes with practical lesson plan ideas, games to play (both digital and tabletop), and links to research further. Much of the book draws on the author’s experiences implementing games with his middle school students. Regardless of your teaching discipline or grade level, whether you are a pre-service teacher or veteran educator, this book will engage and reinvigorate the way you teach and how your students learn!

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

This book is a field guide on how to implement game-based learning and «gamification» techniques to the everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field, including: James Paul Gee (Author, What Video Games Have to Teach Us about Learning and Literacy); Henry Jenkins (Provost Professor at University of Southern California); Katie Salen (Founder, Institute of Play); Bernie DeKoven (Author, A Playful Path); Richard Bartle (Bartle’s Player Type Theory); Kurt Squire (Games + Learning + Society Center); Jessica Millstone (Joan Ganz Cooney Center), Dan White (Filament Games); Erin Hoffman (GlassLab Games); Jesse Schell (Schell Games/Professor at Carnegie Mellon); Tracy Fullerton (University of Southern California Game Innovation Lab); Alan Gershenfeld (E-Line Media); Noah Falstein (Chief Game Designer, Google); Valerie Shute (Professor at Florida State University); Lee Sheldon (Author, The Multiplayer Classroom); Robert J. Torres (Bill & Melinda Gates Foundation), Asi Burak (President, Games for Change); Toby Rowland (MangaHigh); Jocelyn Leavitt (Hopscotch); Krishna Vedati (Tynker); and researchers at BrainPOP and designers from Electric Funstuff (Mission U.S. games). Each chapter concludes with practical lesson plan ideas, games to play (both digital and tabletop), and links to research further. Much of the book draws on the author’s experiences implementing games with his middle school students. Regardless of your teaching discipline or grade level, whether you are a pre-service teacher or veteran educator, this book will engage and reinvigorate the way you teach and how your students learn!

More books from Peter Lang

Cover of the book Rethinking the Human Person by Matthew Farber
Cover of the book Redesigning Life by Matthew Farber
Cover of the book The Criminal Humanities by Matthew Farber
Cover of the book Myopische Steuerungsperspektive versus Nachhaltigkeitsorientierung: Einfluss auf den langfristigen Markterfolg by Matthew Farber
Cover of the book Libertys Dilemma by Matthew Farber
Cover of the book Navigating Maritime Languages and Narratives by Matthew Farber
Cover of the book Zwischen Kreativitaet und Traditionsbewusstsein. Jean Sibelius Kammermusik vom Fruehwerk zu «Voces intimae» by Matthew Farber
Cover of the book Summer of Rage by Matthew Farber
Cover of the book Festschrift in Honor of Professor Paul Nadim Tarazi by Matthew Farber
Cover of the book El Lunfardo by Matthew Farber
Cover of the book Kinder und Jugendliche im Leistungssport eine Herausforderung fuer Eltern und Trainer by Matthew Farber
Cover of the book The Digital University by Matthew Farber
Cover of the book Redeemed at Countless Cost by Matthew Farber
Cover of the book Zur Notwendigkeit eines Vater-Kind-Erwachsenenstrafvollzuges by Matthew Farber
Cover of the book Inheritance and Inflectional Morphology by Matthew Farber
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy