Virtual Immersive and 3D Learning Spaces

Emerging Technologies and Trends

Nonfiction, Computers, Advanced Computing, Virtual Reality, General Computing, Reference & Language, Education & Teaching
Cover of the book Virtual Immersive and 3D Learning Spaces by , IGI Global
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Author: ISBN: 9781466608054
Publisher: IGI Global Publication: September 30, 2010
Imprint: Information Science Reference Language: English
Author:
ISBN: 9781466608054
Publisher: IGI Global
Publication: September 30, 2010
Imprint: Information Science Reference
Language: English
Immersive learning has grown in popularity with the development of open-source immersive 3D learning spaces. Those in e-learning have been working to find ways to capitalize on immersive learning through simulations, digital kiosks, live virtual events, live interactivity, instructor-facilitated learning, AI-driven robots, and hyper-realistic experiences. Virtual Immersive and 3D Learning Spaces: Emerging Technologies helps push the conceptual and applied boundaries of virtual immersive learning. Virtual immersive spaces bring with them plenty of promise, of sensory information-rich learning experiences that will enable a much wider range of experiential learning and training—delivered to computer desktops, augmented reality spaces, digital installations, and mobile projective devices. This work explains how these spaces may be exploited for effective learning in terms of the technologies, pedagogical strategies, and directions.
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Immersive learning has grown in popularity with the development of open-source immersive 3D learning spaces. Those in e-learning have been working to find ways to capitalize on immersive learning through simulations, digital kiosks, live virtual events, live interactivity, instructor-facilitated learning, AI-driven robots, and hyper-realistic experiences. Virtual Immersive and 3D Learning Spaces: Emerging Technologies helps push the conceptual and applied boundaries of virtual immersive learning. Virtual immersive spaces bring with them plenty of promise, of sensory information-rich learning experiences that will enable a much wider range of experiential learning and training—delivered to computer desktops, augmented reality spaces, digital installations, and mobile projective devices. This work explains how these spaces may be exploited for effective learning in terms of the technologies, pedagogical strategies, and directions.

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