Good Video Games and Good Learning

Collected Essays on Video Games, Learning and Literacy, 2nd Edition


Cover of the book Good Video Games and Good Learning by James Paul Gee, Peter Lang
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Author: James Paul Gee ISBN: 9781433150234
Publisher: Peter Lang Publication: January 29, 2013
Imprint: Peter Lang Inc., International Academic Publishers Language: English
Author: James Paul Gee
ISBN: 9781433150234
Publisher: Peter Lang
Publication: January 29, 2013
Imprint: Peter Lang Inc., International Academic Publishers
Language: English

Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people mentor each other’s learning and engagement. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people mentor each other’s learning and engagement. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.

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