Good Video Games and Good Learning

Collected Essays on Video Games, Learning and Literacy, 2nd Edition


Cover of the book Good Video Games and Good Learning by James Paul Gee, Peter Lang
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: James Paul Gee ISBN: 9781433150234
Publisher: Peter Lang Publication: January 29, 2013
Imprint: Peter Lang Inc., International Academic Publishers Language: English
Author: James Paul Gee
ISBN: 9781433150234
Publisher: Peter Lang
Publication: January 29, 2013
Imprint: Peter Lang Inc., International Academic Publishers
Language: English

Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people mentor each other’s learning and engagement. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people mentor each other’s learning and engagement. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.

More books from Peter Lang

Cover of the book A Minimalist View on the SyntaxSemantics Relationship by James Paul Gee
Cover of the book From John of Apamea to Marks Gospel by James Paul Gee
Cover of the book Institutionalisiertes Controlling als Risiko-Traeger by James Paul Gee
Cover of the book Lernsoftware im Unterricht by James Paul Gee
Cover of the book Adolescents New Literacies with and through Mobile Phones by James Paul Gee
Cover of the book Rites aux portes by James Paul Gee
Cover of the book The Transnationalisation of Collective Bargaining by James Paul Gee
Cover of the book Sustainable and Solidary Education by James Paul Gee
Cover of the book Paths to Transnational Solidarity by James Paul Gee
Cover of the book Ergaenzungen und Angaben und sonst nichts? Die syntaktische Umgebung des deutschen Verbs und ihre Gliederung by James Paul Gee
Cover of the book Bestimmtheitsgrundsatz und Schuldprinzip im EU-Kartellbußgeldrecht by James Paul Gee
Cover of the book Integration of the Self and Awareness (ISA) in Learning and Teaching by James Paul Gee
Cover of the book On Language, Democracy, and Social Justice by James Paul Gee
Cover of the book Aux sources de lesprit français : la liberté de traduire by James Paul Gee
Cover of the book Transdisciplinary Interfaces and Innovation in the Life Sciences by James Paul Gee
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy