Good Video Games and Good Learning

Collected Essays on Video Games, Learning and Literacy, 2nd Edition


Cover of the book Good Video Games and Good Learning by James Paul Gee, Peter Lang
View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart
Author: James Paul Gee ISBN: 9781433150234
Publisher: Peter Lang Publication: January 29, 2013
Imprint: Peter Lang Inc., International Academic Publishers Language: English
Author: James Paul Gee
ISBN: 9781433150234
Publisher: Peter Lang
Publication: January 29, 2013
Imprint: Peter Lang Inc., International Academic Publishers
Language: English

Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people mentor each other’s learning and engagement. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.

View on Amazon View on AbeBooks View on Kobo View on B.Depository View on eBay View on Walmart

Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people mentor each other’s learning and engagement. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.

More books from Peter Lang

Cover of the book Gotik ohne Gott? by James Paul Gee
Cover of the book Helping Students to Write Successful Paper Titles by James Paul Gee
Cover of the book Getting College Ready by James Paul Gee
Cover of the book Abram to Abraham by James Paul Gee
Cover of the book The Limits of Cosmopolis by James Paul Gee
Cover of the book Les inégalités scolaires en Suisse by James Paul Gee
Cover of the book Gyoergy Ligeti by James Paul Gee
Cover of the book Totalitarian Speech by James Paul Gee
Cover of the book Schnittfelder von Bauleitplanung und raumbezogenen Fachplanungen by James Paul Gee
Cover of the book Reading Natures Book by James Paul Gee
Cover of the book Die Kriegsrechtfertigung in der attischen Rhetorik des 4. Jh. v. Chr. by James Paul Gee
Cover of the book Strafgewaltkonflikte und ihre Loesung by James Paul Gee
Cover of the book Linguistik und Kulturwissenschaft by James Paul Gee
Cover of the book Les « Emblèmes » dAndré Alciat by James Paul Gee
Cover of the book Gut oder schlecht? by James Paul Gee
We use our own "cookies" and third party cookies to improve services and to see statistical information. By using this website, you agree to our Privacy Policy